Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 83 times |
Cloned | 10 times |
Created | 171 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Description
Duskwatch Enforcers are highly skilled warriors and practitioners of magic who maintain the law and order in Suramar. Clad in shimmering, dark armor that seems to absorb the very light around them, they serve as both police and military force, bringing down those who oppose the city's regime with ruthless efficiency. They have become accustomed to quelling dissent, often responding to insurrections with overwhelming force.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Elvish, Infernal |
Armor Class | 16 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Blade
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 3 (1d6) arcane damage.
Enchantment Surge (Recharge 5-6)
The Duskwatch Enforcer releases a surge of arcane energy in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one.
Intimidating Presence
The Duskwatch Enforcer can use its action to frighten a creature within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Multiattack
The Duskwatch Enforcer makes two attacks with its arcane blade.