Regular Modern World: 2025 world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Regular Modern World: 2025

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tristmegistus

Corrupt mega-cities, psychotic Judges, irradiated wastelands, twisted metal wreckage and space!

Played26 times
Cloned2 times
Created
186 days ago
Last Updated
77 days ago
VisibilityPublic
Section 31 Agent
CR 5Small Humanoid
Section 31 Agent
HP Range40 - 50 (Avg: 45)
AC15
XP1600

Description

Cloaked figures that defy the laws of time and space, Section 31 agents are formidable foes with potent psychic abilities. Standing at only three feet tall, they are often underestimated until they unleash their devastating powers in combat.

Details
SizeSmall
TypeHumanoid
CR5
XP1600
LanguagesTelepathy (up to 120 feet)
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesPsychic
Damage ResistancesForce
Damage ImmunitiesPoison
Condition ImmunitiesFrightened, Charmed
Actions

Mind Control

The agent targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed by the agent for 1 minute. The charmed target regards the agent as a trusted friend.

Psychic Blast

The agent unleashes a wave of psychic energy in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one.

Temporal Shift

The agent can momentarily phase out of time, becoming incorporeal until the start of its next turn. While incorporeal, it cannot be targeted by attacks or spells.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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