Post-Apocalyptic
Corrupt mega-cities, psychotic Judges, irradiated wastelands, twisted metal wreckage and space!
Played | 26 times |
Cloned | 2 times |
Created | 181 days ago |
Last Updated | 72 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
Ice 9 Agents are half-human, half-crystal androids tasked with maintaining the integrity of space and multiverse immigration. They possess the ability to send offenders back to their original time and dimension or vaporize them if necessary.
Details
Size | Medium |
Type | Construct |
CR | 8 |
XP | 3900 |
Languages | Common, Celestial, Telepathy 60 ft. |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Force |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Actions
Crystal Blade
The Ice 9 Agent can make a melee attack with its crystalline arm, dealing 12 (2d6 + 5) slashing damage.
Dimensional Repatriation
The Ice 9 Agent can attempt to send a creature back to its original dimension. The target must make a DC 16 Intelligence saving throw. On a failure, the creature is banished to its home dimension.
Vaporize
The Ice 9 Agent targets one creature within 60 feet. The target must succeed on a DC 16 Constitution saving throw or take 45 (10d8) radiant damage, or half as much on a successful save.