Retro-Futurism
In a pre-war world of ambition and deceit, where technology reigns and collapse looms.
Played | 33 times |
Cloned | 2 times |
Created | 190 days ago |
Last Updated | 34 days ago |
Visibility | Public |

HP Range140 - 160 (Avg: 150)
AC16
XP3900
Description
The Cyborg Abomination is a grotesque fusion of flesh and machine, a failed military prototype designed to create the ultimate soldier. Its existence is a dark secret, a reminder of the dangers of unchecked ambition and the consequences of playing god.
Details
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Actions
Bite Attack
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 3d8 + 5 piercing damage.
Claw Attack
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.
Multiattack
The Cyborg Abomination makes two attacks: one with its claws and one with its bite.
Shockwave Slam
The Cyborg Abomination slams the ground, creating a shockwave. Each creature within 15 feet must succeed on a DC 16 Strength saving throw or take 3d10 bludgeoning damage and be knocked prone.