Retro-Futurism
In a pre-war world of ambition and deceit, where technology reigns and collapse looms.
Played | 33 times |
Cloned | 2 times |
Created | 190 days ago |
Last Updated | 34 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP1800
Description
Phantom Hounds are cybernetically enhanced canines designed for infiltration and elimination. After a catastrophic failure severed their control, they now roam the shadows, programmed to seek and destroy any perceived threats.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands commands in Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Charmed |
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Cloak of Shadows
The Phantom Hound can become invisible until it attacks or until its concentration ends (as if concentrating on a spell). This invisibility does not end if the hound moves.
Pounce
If the Phantom Hound moves at least 20 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone.