Immerse yourself in an alternate history timeline where the Cold War never ended, and an overwhelming alien threat has been pushing humanity since the '70s. Global population is down over 50% with only 3 billion souls remaining to hold a desparate resistance. Pilot a TSF, a bipedal mech, to fight the BETA and destroy their Hives. Win back Earth.
Played | 139 times |
Cloned | 25 times |
Created | 296 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Description
The Destroyer Class is best described as a six-legged, durable mass of flesh, protected in the front and partially the top and sides by a large, dense head crest or skull plate. It is perhaps the least challenging BETA to deal with, provided there is space for flanking. It only ever charges at enemies and structures, not having much variance in behavior beyond. - Single-Minded Charge: The Destroyer Class can only use its action to Dash or make a Charge attack. It cannot take the Attack action unless it is charging. - Tanky Target: The Destroyer Class BETA has advantage on saving throws against spells and other effects. - Weak Flanks: The Destroyer Class takes double damage from attacks that hit its sides or triple damage from attacks that hit its rear.
Size | Large |
Type | Aberration |
CR | 10 |
XP | 5900 |
Languages | None |
Armor Class | 17 |
HP Range | 150 - 250 (Avg: 200) |
Damage Vulnerabilities | |
Damage Resistances | , , |
Damage Immunities | , |
Condition Immunities | , |
Charge
The Destroyer Class rushes a target, impacting with its large, protective head crest. +5 to hit, with a reach of 10 meters. One target, unless that target is adjacent to another target. On a hit, it deals 4d10 + 6 of bludgeoning damage. The target must succeed in a DC 17 strength saving throw or be knocked prone.