Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.
Played | 122 times |
Cloned | 21 times |
Created | 247 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Description
The Laser Class is a medium, high intensity, burst damage creature that is solely responsible for ending mankind's air dominance with its optically directed biological laser system, a laser so powerful it can melt through TSF armor in seconds. Despite its fragile appearance and minimal offensive or defensive abilities, it compensates with its blinding laser capabilities, making it a formidable foe for anything that flies in range or against huge or larger structures. To make up for its physical vulnerability, it often sits in the back lines of BETA ranks allowing the more melee-centric strains to shield it. It will not fire its laser through allied BETA strains. - Keen Senses: The Laser Class has advantage on Wisdom (Perception) checks that rely on sight.
Size | Medium |
Type | Aberration |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 15 |
HP Range | 85 - 105 (Avg: 95) |
Damage Vulnerabilities | , , |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities | , , |
Optical Laser
The Laser Class fires a concentrated beam of light in a straight line at an unobstructed target within 300 feet. The target must make a DC 12 Dexterity saving throw, taking 4d20 radiant damage on a failed save. This ability has a recharge time of 12 seconds.