Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.
Played | 121 times |
Cloned | 20 times |
Created | 247 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Description
The Infantry Soldier is a military-trained combatant. Equipped with standardized small arms and protective gear, these soldiers are capable of executing precise operations, often relying on teamwork and strategy. Their training allows them to operate efficiently in various terrains and situations, making them formidable opponents in the field. - Flexible: this unit is subject to variability due to different gear used by different nations.
Size | Small |
Type | Humanoid |
CR | 3 |
XP | 500 |
Languages | Common, Military Code |
Armor Class | 14 |
HP Range | 50 - 75 (Avg: 63) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Automatic Fire
The soldier fires a burst from their automatic rifle, targeting a creature within 60 feet. This attack deals 2d8 piercing damage. The soldier can make this attack three times in one turn.
Rocket Launcher
The soldier fires a single-shot, anti-vehicular rocket from their launcher, creating a 10-foot radius explosion at a point they can see within 120 feet. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d10 explosive damage on a failed save, or half as much damage on a successful one. Can only be used once, then the launcher is discarded.
Suppressive Fire
The soldier opens fire at a designated area they can see within 120 feet. In that designated 5-foot radius area, any enemy creature suffers a -5 penalty to all attacks and movements, in addition, until the end of the turn any creature passing throught this, and the cone of fire leading into it, must make a dexterity saving throw or they will take a grazing hit from the automatic rifle for 1d6 of damage.
Tactical Positioning
The soldier can use their reaction to move up to half their movement speed when an enemy they can see makes an attack against them, providing tactical repositioning despite incoming fire. Any sturdy cover (brick, steel, concrete, etc), regardless of height, counts as full cover once taken.