Post Apocalyptic, Horror
Remnants of humanity cling to survival. Infernal and abyssal creatures compete for dominion
Author's Note: Apollo (possible PC) is responsible for a catastrophic failure in safeguarding the material plane, attracting fiends from the lower planes and inviting the blood war into the material plane.
Still a WIP. Points of interests and Areas incomplete
Played | 161 times |
Cloned | 19 times |
Created | 268 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Wand of Paralysis
Rare•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Greater Souls |