Post Apocalyptic, Horror
Remnants of humanity cling to survival. Infernal and abyssal creatures compete for dominion
Author's Note: Apollo (possible PC) is responsible for a catastrophic failure in safeguarding the material plane, attracting fiends from the lower planes and inviting the blood war into the material plane.
Still a WIP. Points of interests and Areas incomplete
Played | 136 times |
Cloned | 14 times |
Created | 198 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Alchemist's fire (flask)
Gear
Details
Type | Gear |
Category | Standard Gear |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 50.00 Greater Souls |
Description
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.