Nexara world illustration - Modern theme
Modern

Nexara

I
ItsKingKilam

Nexara is a vast, magical world where the 21st century collides with fantasy.


Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface. Kingdom of Esabury Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals. The Iron Dominion To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons. The United Elven States of Thalorwyn East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic. The Orcish Kingdom of Druukar To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion. Tensions in Nexara Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
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84 days ago
Last Updated
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Roderick “Rod” Grimshaw
Roderick “Rod” Grimshaw
Level 6 Human Fighter -
A former adventurer turned bartender, Rod is a tall and muscular human fighter who shares tales of his past while keeping a watchful eye on his tavern patrons.
Details
RaceHuman
ClassFighter
Level6
Alignment
PronounsHe/Him
Location10, 0
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
MicroCredits0
Coin0
appearance
A tall, muscular man with a rugged look. He has short brown hair and a neatly trimmed beard. He wears a simple shirt with rolled-up sleeves and an apron, revealing tattoos of his past adventures.
personality
Gruff yet approachable, Rod has a dry sense of humor. He values loyalty and is quick to stand up for Lira and the tavern’s patrons. While he may come off as intimidating, he has a soft spot for regulars and those in need.
backstory
Once an adventurer himself, Rod settled down after a near-fatal encounter with a dragon. He took up the role of bartender at The Gilded Gear Tavern, where he serves drinks and shares tales of his travels. Rod keeps a close eye on the patrons, ensuring that any trouble is dealt with swiftly, often using his combat skills if necessary. He has established a network of informants who share news and gossip in exchange for free drinks.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
15
Charisma
13
Armor Class
16
Max HP
48
Speed
30

HP

48 / 48 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Roderick “Rod” Grimshaw is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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