Nexara world illustration - Modern theme
Modern

Nexara

I
ItsKingKilam

Nexara is a vast, magical world where the 21st century collides with fantasy.


Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface. Kingdom of Esabury Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals. The Iron Dominion To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons. The United Elven States of Thalorwyn East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic. The Orcish Kingdom of Druukar To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion. Tensions in Nexara Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
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84 days ago
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Grom Ironfist
Grom Ironfist
Level 4 Half-Orc Fighter -
A sturdy half-orc dockworker known for his strong work ethic and heart of gold. Fiercely loyal, he is always willing to help others in need and enjoys sharing stories with his fellow workers.
Details
RaceHalf-Orc
ClassFighter
Level4
Alignment
PronounsHe/Him
Location-67, 0
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
MicroCredits0
Coin0
appearance
A male half-orc fighter with a muscular build and greenish skin. He has short black hair, deep-set brown eyes, and a prominent jawline. He wears a simple sleeveless shirt and cargo pants, often covered in salt and grime, along with sturdy boots. His forearms are tattooed with nautical symbols, reflecting his connection to the sea.
personality
Hardworking, dependable, and possessing a good sense of humor, Grom is admired for his loyalty and willingness to help the less fortunate in his community.
backstory
Grom grew up in the bustling port city of Westport, where he learned the value of hard work from a young age. His father was a fisherman, and Grom took to the docks to help support his family. Over the years, he has become a respected figure among the dockworkers, known for his strength and reliability.
Stats
Strength
14
Dexterity
10
Constitution
8
Intelligence
13
Wisdom
12
Charisma
15
Armor Class
10
Max HP
20
Speed
30

HP

20 / 20 HP

XP

2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Grom Ironfist is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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