Modern
Nexara is a vast, magical world where the 21st century collides with fantasy.
Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface.
Kingdom of Esabury
Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals.
The Iron Dominion
To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons.
The United Elven States of Thalorwyn
East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic.
The Orcish Kingdom of Druukar
To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion.
Tensions in Nexara
Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
Played | 20 times |
Cloned | 2 times |
Created | 84 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Agent Mara
Level 5 Human Rogue -
A dedicated female field agent of the AIB, recently transferred from the Kingdom's navy. She is serious and committed to her job, with a strong sense of justice.
Details
Race | Human |
Class | Rogue |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | 65, 14 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits | 0 |
MicroCredits | 0 |
Coin | 0 |
appearance
A female human field agent. She has short black hair, sharp green eyes, and a stern expression. Dressed in tactical gear, she carries a sidearm and various gadgets for her missions.
personality
No nonsense and serious, she rarely smiles but is deeply committed to her work and the pursuit of justice.
backstory
After years of service in the Kingdom's navy as an intelligence officer, she was transferred to the AIB to utilize her skills in field operations. Her commitment to justice drives her every action, making her a formidable agent.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
15
Charisma
10
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Agent Mara is not a spellcaster.