Modern
Nexara is a vast, magical world where the 21st century collides with fantasy.
Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface.
Kingdom of Esabury
Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals.
The Iron Dominion
To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons.
The United Elven States of Thalorwyn
East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic.
The Orcish Kingdom of Druukar
To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion.
Tensions in Nexara
Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
Played | 20 times |
Cloned | 2 times |
Created | 84 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Harold
Level 14 Human Rogue -
An older gentleman in his mid-50s, Harold is a seasoned detective with a snarky attitude. He prefers to avoid hard work but proves to be extremely reliable when the situation demands it.
Details
Race | Human |
Class | Rogue |
Level | 14 |
Alignment | |
Pronouns | He/Him |
Location | 65, 14 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits | 0 |
MicroCredits | 0 |
Coin | 0 |
appearance
A male human detective. He has graying hair, sharp green eyes, and a weathered face that tells stories of years on the job. He wears a well-fitted trench coat over a casual button-up shirt, with slacks and polished shoes. A fedora rests atop his head, adding to his classic detective look.
personality
Harold is snarky and often cynical, preferring to take the easy route whenever possible. However, when the chips are down, he shows a surprising depth of commitment and reliability, proving that he can be counted on when it truly matters.
backstory
After decades of solving crimes and navigating the complexities of human behavior, Harold was transferred to the AIB to lend his expertise. His years of experience have made him a valuable asset, though his laid-back approach often clashes with the younger, more energetic team members.
Stats
Strength
12
Dexterity
14
Constitution
13
Intelligence
10
Wisdom
15
Charisma
8
Armor Class
10
Max HP
60
Speed
30
HP
60 / 60 HP
XP
140,000140,000 XP164,999
Level 14
Equipped Items
Spellbook
Harold is not a spellcaster.