Nexara world illustration - Modern theme
Modern

Nexara

I
ItsKingKilam

Nexara is a vast, magical world where the 21st century collides with fantasy.


Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface. Kingdom of Esabury Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals. The Iron Dominion To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons. The United Elven States of Thalorwyn East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic. The Orcish Kingdom of Druukar To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion. Tensions in Nexara Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
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Lirael Emberwood
Lirael Emberwood
Level 18 Half-Elf Sorcerer -
A whimsical half-elf sorcerer and judge who believes in the unpredictable nature of justice, using her magical background to approach law with creativity and humor.
Details
RaceHalf-Elf
ClassSorcerer
Level18
Alignment
PronounsShe/Her
Location3, 18
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
MicroCredits0
Coin0
appearance
A female half-elf sorcerer with fiery red hair that flows freely and sharp green eyes that sparkle with mischief. She dresses in colorful robes that shift in hue, reflecting her whimsical nature and magical prowess, creating a captivating visual effect as the fabric dances with her movements.
personality
Lirael is known for her whimsical and creative mindset, approaching cases with an open mind and a sense of humor. Her unconventional rulings challenge the status quo, making her a memorable figure in the legal world.
backstory
Growing up with a powerful sorceress for a mother, Lirael often felt out of place in a world that valued rigid laws and structure. Determined to bridge the gap between magic and law, she became a judge, believing that justice can be as unpredictable as magic itself. Lirael strives to create a legal environment that embraces creativity while ensuring fairness for all, using her unique perspective to navigate complex cases.
Stats
Strength
13
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
15
Charisma
8
Armor Class
12
Max HP
76
Speed
30

HP

76 / 76 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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