Nexara is a vast, magical world where the 21st century collides with fantasy.
Played | 51 times |
Cloned | 8 times |
Created | 217 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Arcane Insurgents are extremists operating in the shadows, driven by radical ideologies and dark sponsors. They employ brutal methods such as magical bombings and assassinations, often scarred by magical experimentation or cybernetic enhancements, wielding custom spelltech weapons and portable spell-fission devices.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal, Thieves’ Cant, Arcane Binary |
Armor Class | 15 |
HP Range | 50 - 90 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Bombing
The Arcane Insurgent throws an unstable crystal grenade that explodes in a 20-foot radius, dealing 4d6 force damage to all creatures in the area (DC 15 Dexterity saving throw for half damage).
Assassinate
The Arcane Insurgent targets a creature within 30 feet, making a melee attack with a glyph-etched blade. On a hit, the target takes 2d8 piercing damage plus 3d6 necrotic damage.
Shoot
Description: The insurgent fires a magically enhanced ballistic weapon, such as an arcane pistol or spellrifle. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Hit: 7 (1d10 + 2) piercing damage. The ammunition is laced with minor arcane energy—if the target is concentrating on a spell, they must make a DC 12 Constitution saving throw to maintain concentration.
Spell Disruption
The Arcane Insurgent uses an arcane disruptor to target a spellcaster within 60 feet, forcing them to make a DC 15 Intelligence saving throw. On a failure, the target loses concentration on their current spell.