Nexara world illustration - Modern theme
Modern

Nexara

I
ItsKingKilam

Nexara is a vast, magical world where the 21st century collides with fantasy.


Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface. Kingdom of Esabury Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals. The Iron Dominion To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons. The United Elven States of Thalorwyn East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic. The Orcish Kingdom of Druukar To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion. Tensions in Nexara Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
Played51 times
Cloned8 times
Created
217 days ago
Last Updated
12 days ago
VisibilityPublic
Manavore Leechbeast
CR 7Large Monstrosity
Manavore Leechbeast
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

Spawned from unstable arcane waste in the outer districts of Arcathis, the Manavore is a grotesque creature mutated by residual leyfield corruption. It feeds not on flesh, but on magic itself, draining spells from the air and siphoning arcane energy directly from casters. Casters find their magic unraveling in its presence, making it a terrifying foe for any spellcaster.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
LanguagesUnderstands Common and Primordial but cannot speak.
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Drain

The Manavore targets a spellcaster within 30 feet. The target must succeed on a DC 15 Constitution saving throw or lose one spell slot of the highest level available to them.

Crystal Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage plus 2d6 necrotic damage.

Leyfield Pulse (Recharge 5-6)

The Manavore releases a wave of corrupted energy in a 30-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d8 necrotic damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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