Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
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Created
6 days ago
Last Updated
6 days ago
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Averon

Averon

Averon is a vast continent shaped by ley lines that influence its geography, climate, and magical phenomena. The north and south regions are dominated by glacial mountains, while the central area features a temperate climate with lush vegetation and vibrant magical flora.

Cael'Theris

Cael'Theris

Cael'Theris is an ancient drowned bastion beneath the ocean, hidden by powerful anti-reflective wards that obscure it from normal sight. It is believed to predate the Nine Sigils and was once a center for experimental reality-folding magic.

Caer Nythis

Caer Nythis

Caer Nythis is a leyfold canyon city shaped into intricate sigil patterns, known as one of the Nine Sigil Cities and home to the Banner of Revelation. It is ruled by the archmage Kaelthar Lysmor and renowned for its living runic streets and daily-updating ambient glyphs.

City of Isenlorn

City of Isenlorn

Isenlorn is a half-subterranean city centered in a vast glacial fissure, known as one of the Nine Sigil Cities. It is ruled by the archmage Nyssara Velthorne and is home to the powerful Banner of the Abyss, a faction specializing in primordial ice manipulation.

City of Kaldrith

City of Kaldrith

Kaldrith is a sprawling city built within a massive sinkhole, its fractured layers connected by precarious bridges and inverse gravity chambers. The city is renowned for its unique rituals performed in reflected darkness and is ruled by the archmage Iselyne Morr, leader of the Banner of Silent Shadows.

City of Morvath

City of Morvath

Morvath is a city carved into jagged basalt ridges, energized by thermal veins that fuel its legendary forges. It is renowned for crafting weaponry imbued with emotional energy, governed by the archmage Rhazkar Veydran and home to the Banner of the Crimson Forge.

City of Myriath

City of Myriath

Myriath is a city embedded within a vast cliff network, renowned as an archive of magical knowledge and home to the Banner of Dawn and Dusk headquarters. Its unique geography and echo-crystals enable sound to carry through stone, allowing passive transmission of knowledge across the city.

City of Serenyth

City of Serenyth

Serenyth is a cliffside city built on terraces along a constant stormline, where sonic currents guide transportation and music is woven into powerful magical shields. It is ruled by the archmage Zharen Myr and home to the Banner of the Broken Winds, a faction known for their mastery of wind and sound magic.

City of Vaelyth

City of Vaelyth

Vaelyth is one of the Nine Sigil Cities, elevated on floating platforms stabilized by resonance spires. The city is ruled by Archmage Althena Caelis and serves as the headquarters of the Banner of Eternal Rebirth, known for its observatory-temples and Veil Thread Gardens.

City of Velmyr

City of Velmyr

Velmyr is a bustling delta nexus city surrounded by arcflow rivers, known for its vibrant portals that facilitate trade and its ley-fueled marketplaces. It serves as a major hub for magical commerce and is ruled by the archmage Auren Lysvain, with the Banner of the Etheric Currents headquartered here.

Fracture Zones

Fracture Zones

A volatile region near Kaldrith and Val'Sirith where the fabric of mana is unstable, causing unpredictable magical effects and dangerous terrain shifts.

Graven Hollow

Graven Hollow

A vast underground cavern near Isenlorn, formed by ley energy condensing the silence of ancient glaciers. Within its bounds, all sound is instantly absorbed, creating an eerie, absolute silence that unnerves visitors.

Null Fields

Null Fields

Null Fields are scattered pockets where magic fails, memories blur, and perception distorts unpredictably, creating zones of eerie silence and confusion.

Reveria, Capital of Averon

Reveria, Capital of Averon

Reveria is a 3000-year-old magical city built to harmonize the Nine Currents of Primordial Mana. It is governed by the Council of Nine Archmagi and features adaptive runes inscribed throughout its streets, bridges, and conduits that respond to ley resonance. The city is divided into three main rings: the Lower Ring (Spiral of Servants) with markets and guilds, the Middle Ring (Mana Circle) housing the Sigil Mages and the Crimson Arena, and the Upper Ring (Court of the Eye) containing the Council chamber and the Silent Library. Arcane infrastructure includes Nexus Gates for ley transport, crystal towers and chant engines for mana flow harmonization, and Ley Surge Beacons for atmospheric sigil stabilization.

Sky Rifts

Sky Rifts

Sky Rifts are high-altitude, shimmering discontinuities in the atmosphere near Vaelyth, appearing during arc surges as swirling, crackling portals of raw magical energy.

Tarnhalor

Tarnhalor

A desolate, windswept plateau situated between the realms of Reveria and Kaldrith, known for its harsh environment and magical suppression. Any caster who enters temporarily loses their memory of spells, making it a natural barrier against magic users.

Telyar - Academy of Pure Light

Telyar - Academy of Pure Light

Telyar is a tundra ridge city bathed in continuous daylight through advanced lens arrays, home to the Banner of the Aurora's headquarters. Its buildings refract intent-based light, creating a radiant, ever-shifting environment centered around the Hall of Reflection, Celestial Beacon, and Vessillo dell'Aurora.

The Silver Deep

The Silver Deep

A vast, uncharted oceanic trench east of the Arcwild Coast, known for mysterious song-like vibrations during lunar eclipses. Its depths remain unexplored, shrouded in eerie silence and ancient secrets.

Thyressian Fold

Thyressian Fold

A mysterious fold in reality north of Serenyth causing temporal desynchronization. Travelers risk encountering alternate versions of themselves from different timelines.

Weeping Barren

Weeping Barren

A desolate expanse where three powerful leylines intersect, creating volatile magical energies that shift unpredictably. The area is a frequent battleground for rival Vessils seeking to control its unstable resonance potential for arcane supremacy.

Zar'morak Spires

Zar'morak Spires

A cluster of massive obsidian spires float silently above the Western Expanse, each inscribed with rotating, glowing sigils that burn into the night sky. The spires emit a mysterious energy causing dream-bleed, where dreams and reality blur in nearby settlements, leading to strange visions and restless nights.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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