
Castlevania: Symphony of the Night and Beyond
Castlevania, the Castle of Dracula, which is rumored to appear once every century, suddenly maerializes to show you the way. The time has once again come for the forces of Good and Evil to engage in their ancient battle. Draculas's castle beackons for you... And no man can say who shall emerge victorious. Join the battle, taking on the role of the hero or the villain, each vying for control. “What is a Man?!? A miserable little pile of secrets!” ~Dracula, to Richter Belmont
Played | 0 times |
Cloned | 4 times |
Created | 12 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
You create a spectral river filled with the wailing souls of the lost and damned, flowing within a 60-foot radius centered on you. The area becomes filled with ghostly water, phasing through solid objects and living creatures alike. This river pulls at the very souls of those caught within it, attempting to drown them in spiritual torment. Each creature of your choice within the domain must make a Wisdom saving throw at the start of their turn. On a failed save, they take 3d10 necrotic damage as their life force is drained by the lost souls and are also restrained by ghostly hands pulling them toward the depths of the river. On a successful save, they take half damage and are not restrained. Creatures killed by this effect have their souls trapped within its endless waters, returning as a ghost to fight for the caster. Ghost Stats: Armor Class: 11 Hit Points: 30 Speed: 40 ft. (hover) STR: 7 DEX: 13 CON: 10 INT: 10 WIS: 12 CHA: 17 Withering Touch: Melee Weapon Attack:(3d6 + 3)
Level | 7 |
Range | 60 |