In the deep dark void of endless space, no one can hear you scream--except perhaps the Xenomorphs.
Played | 126 times |
Cloned | 11 times |
Created | 290 days ago |
Last Updated | Yesterday |
Visibility | Public |
MU/TH/UR Mainframe
This is a Non-playable class. It's only here so that a MU/TH/UR units can exist as NPCs the universe. They are nicknamed "Mother" by those who use their systems. Only the commanding officer has key or key card or punch card access to the MU/TH/UR unit in a secure static-free chamber. Most units can only be accessed through the computer core. In the mainframe room, the commanding officer and issue override codes.
Colonial Marshall
Half detective, half kick-em-in-the-teeth hero, upholding the law on the frontier is tough. The same challenges faced by our ancestors in the American west are present here along with some new dangers. But someone has to keep it all from falling apart. Despite outdated equipment, stale coffee, and a rundown office, you at least have a functioning (if outdated) gun, the law, and a silver star on your chest as companions. (+1 Wis, +1 Cha)
Frontier Colonist
Those on the edge of nowhere understand that survival is paramount. These are the explorers and pioneers and colonists who seek the next horizon. They are skilled at navigation, hunting, and surviving the harsh conditions. They can read the signs of weather and know what alien plants are edible and which will twist your bowels inside out. If you want to die wheezing out your last O2 bottle on some alien planet, go it alone and don't call these guys. (+1 Int, +1 Wis)
Medic
Life isn't easy on the edge of nowhere, and the Medic knows that the human being is a very squishy organism. As time goes on and humanity spreads farther and farther both in distance and hubris, its capacity to inflict and assume harm grows. If infection doesn't kill them, then there's always something sharp or blunt out there that surely will. When your lifeblood is pooling into the iron grating of your cargo hauler, being buddies with the medic comes in handy. (+1 Int, +1 Cha)
Scientist
These are the smart ones. The brainiacs. The eggheads who seek to be gods, who desire to create aberrations best unnamed or to create weapons that would end life on ever-increasingly massive scales. Their hubris often leads to disastrous results. (+2 Int)
Colonial Marine
The soldiers who serve in the military of the colonies are varied and many. These are the expendables. Skilled in fighting and dying, they are often reduced to a serial number on a dog tag. They make up a the many small parts in the vast machinery of war making and war mongers. (+1 Dex, +1 Con)
Kid
These are children and young teens, the forgotten, the orphans, the left behind, the stowaways. While they may not be as strong or as experienced as the others, they sometimes possess an innocence that the unfeeling universe would do well to remember. Plus they're small and flexible and can end up in the smallest of places. (+2 Dex and they have an always-on advantage on Stealth checks as long as there are nooks and crannies to hide in. A Kid's strength cannot exceed 6.)
Officer
These are the men and women who through their leadership can bring a disparate crew or squad together for common purpose. They are usually laughed at and mocked around the mess hall, but they're the ones the crew comes to when their butts are on the line. (+1 Wis, +1 Int)
Pilot
The cocky men and women who walk with a swagger because they can fly or drive anything better than anyone else. Skilled at piloting a variety of space ships and other craft. (+1 Dex, +1 Wis)
Company Agent
The company agents are skilled negotiators and other white-collared workers who are driven by promotion and pay and company benefits. These are the slimy lawyers, business men, liaisons and go-betweens that ensure the pay keeps coming in and that their corporate masters' wills are met. (+1 Int, +1 Cha)
Roughneck
The blue-collar working class who live from pay check to pay check doing their best to get the hard things done. Strong and tough, they are skilled at operating heavy machinery and aren't afraid to get a little grease on their hands. (+1 Str, +1 Con)