Xenomorph - Seeds of Destruction world illustration - Sci-Fi Horror theme
Sci-Fi Horror

Xenomorph - Seeds of Destruction

j
jingo

In the deep dark void of endless space, no one can hear you scream--except perhaps the Xenomorphs.


Author's Note: This game world is losely based on the retro-future setting of the popular Alien movies that helped bring the sci-fi horror genre to the forefront of popular culture with some details inspried from Free League's Alien Core RPG. I added the class names from Free League's Alien Core RPG. However, the class descriptions are intentionally not word-for-word copies from their books. Because I respect their intellectual property, the descriptions I added for those classes are written by me, loosely based on what I remember from reading from their Core RPG book. I highly recommend that you purchase their excellent game system from them. All art work in this game world is AI generated. For suggested character creation tips, class information, and Custom Instructions for Franz, and other information, see https://docs.google.com/document/d/1SZ0VFuSNHuTMkS3VynOb6gIuq7OBtIqrwFQR4IjQvoc/edit?usp=sharing
Played126 times
Cloned11 times
Created
290 days ago
Last Updated
Yesterday
VisibilityPublic
MU/TH/UR Mainframe
Melee

MU/TH/UR Mainframe

This is a Non-playable class. It's only here so that a MU/TH/UR units can exist as NPCs the universe. They are nicknamed "Mother" by those who use their systems. Only the commanding officer has key or key card or punch card access to the MU/TH/UR unit in a secure static-free chamber. Most units can only be accessed through the computer core. In the mainframe room, the commanding officer and issue override codes.

Colonial Marshall
Melee

Colonial Marshall

Half detective, half kick-em-in-the-teeth hero, upholding the law on the frontier is tough. The same challenges faced by our ancestors in the American west are present here along with some new dangers. But someone has to keep it all from falling apart. Despite outdated equipment, stale coffee, and a rundown office, you at least have a functioning (if outdated) gun, the law, and a silver star on your chest as companions. (+1 Wis, +1 Cha)

Frontier Colonist
Melee

Frontier Colonist

Those on the edge of nowhere understand that survival is paramount. These are the explorers and pioneers and colonists who seek the next horizon. They are skilled at navigation, hunting, and surviving the harsh conditions. They can read the signs of weather and know what alien plants are edible and which will twist your bowels inside out. If you want to die wheezing out your last O2 bottle on some alien planet, go it alone and don't call these guys. (+1 Int, +1 Wis)

Medic
Melee

Medic

Life isn't easy on the edge of nowhere, and the Medic knows that the human being is a very squishy organism. As time goes on and humanity spreads farther and farther both in distance and hubris, its capacity to inflict and assume harm grows. If infection doesn't kill them, then there's always something sharp or blunt out there that surely will. When your lifeblood is pooling into the iron grating of your cargo hauler, being buddies with the medic comes in handy. (+1 Int, +1 Cha)

Scientist
Melee

Scientist

These are the smart ones. The brainiacs. The eggheads who seek to be gods, who desire to create aberrations best unnamed or to create weapons that would end life on ever-increasingly massive scales. Their hubris often leads to disastrous results. (+2 Int)

Colonial Marine
Melee

Colonial Marine

The soldiers who serve in the military of the colonies are varied and many. These are the expendables. Skilled in fighting and dying, they are often reduced to a serial number on a dog tag. They make up a the many small parts in the vast machinery of war making and war mongers. (+1 Dex, +1 Con)

Kid
Melee

Kid

These are children and young teens, the forgotten, the orphans, the left behind, the stowaways. While they may not be as strong or as experienced as the others, they sometimes possess an innocence that the unfeeling universe would do well to remember. Plus they're small and flexible and can end up in the smallest of places. (+2 Dex and they have an always-on advantage on Stealth checks as long as there are nooks and crannies to hide in. A Kid's strength cannot exceed 6.)

Officer
Melee

Officer

These are the men and women who through their leadership can bring a disparate crew or squad together for common purpose. They are usually laughed at and mocked around the mess hall, but they're the ones the crew comes to when their butts are on the line. (+1 Wis, +1 Int)

Pilot
Melee

Pilot

The cocky men and women who walk with a swagger because they can fly or drive anything better than anyone else. Skilled at piloting a variety of space ships and other craft. (+1 Dex, +1 Wis)

Company Agent
Melee

Company Agent

The company agents are skilled negotiators and other white-collared workers who are driven by promotion and pay and company benefits. These are the slimy lawyers, business men, liaisons and go-betweens that ensure the pay keeps coming in and that their corporate masters' wills are met. (+1 Int, +1 Cha)

Roughneck
Melee

Roughneck

The blue-collar working class who live from pay check to pay check doing their best to get the hard things done. Strong and tough, they are skilled at operating heavy machinery and aren't afraid to get a little grease on their hands. (+1 Str, +1 Con)

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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