Norse Mythology
Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Author's Note: Viking D&D roleplay.
Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions.
Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship.
Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers.
Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy.
History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade.
Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions.
Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion.
Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments.
Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations.
No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama.
Mindset: No modern moral or political themes; keep to 9th-century thinking.
Player Status: Player character is known in town. NPCs lack player details unless shared.
Historical Viking setting
Norse mythology
Viking Sagas
Elder FUTHARK runes
Poetic Edda
Prose Edda
Seidhr magick
Galdr magick
Trolldom magick
Traditional Viking Values
Norse Paganism
Vikings TV show
Last Kingdom TV show
Historical fiction
Low fantasy
Human is main race
Romance
Adult content
Focus on historical conflicts
Slow-paced to enjoy Viking life
Played | 63 times |
Cloned | 14 times |
Created | 128 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Ingrid Ravenshadow
Level 3 Human Seiðr Witch -
Ingrid Ravenshadow, a mystical Seidhr witch, seeks hidden truths to change her fate and protect realms.
Details
Race | Human |
Class | Seiðr Witch |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | 30, 6760 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Mark | 1233 |
Øre | 133 |
Penning | 245 |
appearance
Ingrid Ravenshadow, a captivating 19-year-old Seidhr witch, has long raven-black hair adorned with beads and bones, emitting a faint scent of night-blooming flowers. Her emerald eyes and pale skin give her an ethereal beauty, with shadowy Norse tattoos hinting at her mystical power. Clad in tattered, dark robes embroidered with shifting glyphs, she moves with grace and strength, exuding an entrancing and formidable aura.
personality
Ingrid Ravenshadow is a captivating enigma, speaking in cryptic riddles. Her deep connection to spirits grants her wisdom, but also an air of unpredictability. She drifts through conversations with dreamy detachment, her demeanor shifting from serene to intense. Often offering guidance with a knowing smile, she may vanish like mist, leaving her haunting presence behind.
backstory
Born on a moonless night, Ingrid Ravenshadow was seen as a dark omen. Her mother’s death in childbirth fueled the villagers’ superstitions, and strange events led to her exile as a child. Alone in the wilderness, she discovered her gift for communing with spirits, who taught her ancient secrets and seidhr sorcery. Gaining knowledge of forgotten lore, Ingrid's powers soon rivaled the greatest scholars. Spirits revealed dark prophecies, prompting her quest to change her fate and protect the world from supernatural threats. Driven by self-redemption and duty, she now seeks hidden truths, lost artifacts, and forgotten powers across the Nine Realms, becoming a powerful seidhr witch and defender.
Stats
Strength
8
Dexterity
12
Constitution
12
Intelligence
16
Wisdom
19
Charisma
20
Armor Class
10
Max HP
70
Speed
30
HP
70 / 70 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook