Norse Mythology
Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Author's Note: Viking D&D roleplay.
Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions.
Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship.
Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers.
Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy.
History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade.
Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions.
Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion.
Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments.
Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations.
No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama.
Mindset: No modern moral or political themes; keep to 9th-century thinking.
Player Status: Player character is known in town. NPCs lack player details unless shared.
Historical Viking setting
Norse mythology
Viking Sagas
Elder FUTHARK runes
Poetic Edda
Prose Edda
Seidhr magick
Galdr magick
Trolldom magick
Traditional Viking Values
Norse Paganism
Vikings TV show
Last Kingdom TV show
Historical fiction
Low fantasy
Human is main race
Romance
Adult content
Focus on historical conflicts
Slow-paced to enjoy Viking life
Played | 63 times |
Cloned | 14 times |
Created | 128 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Bjorn Wolfheart
Level 3 Human Druid -
Protecter of nature and the woods.
Details
Race | Human |
Class | Druid |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 606, 7881 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Mark | 22 |
Øre | 122 |
Penning | 12 |
appearance
Bjorn has a rugged appearance, with wild brown hair and a beard intertwined with leaves and small braids. His eyes are a sharp amber, reflecting his wolfish connection. He wears simple garments made from animal hides and carries a staff carved with symbols of the moon and animals. Often, a wolf companion shadows his steps.
personality
Bjorn is introspective and connected deeply with nature. He prefers the company of animals over humans and speaks little unless necessary. He values balance and harmony, often mediating conflicts to avoid unnecessary bloodshed. However, he can be fierce when defending the natural world.
backstory
Orphaned during a harsh winter, Bjorn was left to fend for himself in the wilds. He was adopted by a pack of wolves, forming a unique bond with them. The spirits of nature took notice, granting him druidic powers. Living as a hermit, he learned to harness the forces of nature and shapeshift into animals. Now, he serves as a guardian of the wilderness, protecting it from those who would exploit it.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
16
Charisma
11
Armor Class
10
11
11
Max HP
95
Speed
30
HP
95 / 95 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook