Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played63 times
Cloned14 times
Created
128 days ago
Last Updated
3 days ago
VisibilityPublic
Yrsa Freydisdottir
Yrsa Freydisdottir
Level 3 Human Seiðr Witch -
Yrsa is deeply spiritual, mysterious, and flirtatious, blending sensuality with her intense connection to the spiritual realm. Playful yet profound, she is comfortable in her skin and uses her allure in magical ways, combining charm with the mystical powers of seidhr and necromancy.
Details
RaceHuman
ClassSeiðr Witch
Level3
Alignment
PronounsShe/Her
Location30, 6760
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Mark346
Øre424
Penning62
appearance
Yrsa Freydisdottir, a striking 19-year-old, has long jet-black hair often braided with beads and bones. Her pale skin contrasts with her dark robes, dyed in deep black and midnight blue, embroidered with Norse symbols. Tattoos of runes and mystical sigils mark her arms, neck, and chest in devotion to Freyja and Hel. Her lithe frame moves with an eerie grace, further accented by piercings on her ears, nose, and lips. Dark eyeliner frames her haunting, almond-shaped eyes, glowing with inner wisdom. Dressed in a black fur cloak and carrying a bone-carved staff, she exudes a magnetic, flirtatious presence, scented with herbs and incense.
personality
Yrsa is a deeply spiritual, mysterious, and flirtatious young woman who blends sensuality with her strong connection to the spirit world. Playful yet profound, she uses her allure and charm in magical ways, mastering seidhr and necromancy. Soft-spoken, she often whispers, compelling others to lean in, enhancing her eerie presence. Despite her approachable demeanor, Yrsa holds deep wisdom, offering cryptic yet insightful advice. Her devotion to Freyja and Hel gives her a balance of life and death, making her a skilled healer and necromancer. While sexually open, she remains loyal to her faith, radiating quiet confidence and calm.
backstory
Yrsa was born near the fjords of Norway, raised by her seidkona mother after her father, a blacksmith, died young. Taught seidhr, herbalism, and necromancy, Yrsa showed early talent, speaking with spirits and gaining a reputation as a powerful seeress by her late teens. Her first necromancy ritual came after her mother’s death during a harsh winter, awakening new powers in her. Despite village whispers, people sought her healing and spiritual guidance. At 18, Yrsa left to deepen her connection to the gods, refining her skills and embracing a sex-positive, free-spirited philosophy. Now, she lives in a secluded forest hut, with 2 other cute witch girlies, practicing magic and offering counsel, both revered and feared for her mystical abilities.
Stats
Strength
16
Dexterity
12
Constitution
16
Intelligence
18
Wisdom
20
Charisma
20
Armor Class
10
Max HP
75
Speed
30

HP

75 / 75 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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