Norse Mythology
Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Author's Note: Viking D&D roleplay.
Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions.
Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship.
Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers.
Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy.
History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade.
Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions.
Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion.
Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments.
Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations.
No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama.
Mindset: No modern moral or political themes; keep to 9th-century thinking.
Player Status: Player character is known in town. NPCs lack player details unless shared.
Historical Viking setting
Norse mythology
Viking Sagas
Elder FUTHARK runes
Poetic Edda
Prose Edda
Seidhr magick
Galdr magick
Trolldom magick
Traditional Viking Values
Norse Paganism
Vikings TV show
Last Kingdom TV show
Historical fiction
Low fantasy
Human is main race
Romance
Adult content
Focus on historical conflicts
Slow-paced to enjoy Viking life
Played | 61 times |
Cloned | 12 times |
Created | 117 days ago |
Last Updated | Yesterday |
Visibility | Public |
Helga the Witch
Level 9 Human Seiðr Witch -
An enigmatic and hauntingly beautiful witch skilled in seidhr and galdr magick. She is known for her cryptic advice, deep knowledge of the runes, and her connection to ancient spirits.
Details
Race | Human |
Class | Seiðr Witch |
Level | 9 |
Alignment | |
Pronouns | She/Her |
Location | -153, 6780 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Mark | 0 |
Øre | 0 |
Penning | 0 |
appearance
Helga possesses a haunting beauty, a mix of ethereal allure and an unsettling, almost otherworldly presence. Her deep green eyes seem to pierce through to the soul, glinting with intelligence and a touch of madness. Her skin, pale as moonlight, is marked with intricate runes and symbols drawn from the Elder Futhark, hinting at her deep connection to the esoteric. Her long, raven-black hair cascades down her back in untamed waves, interwoven with beads and small charms crafted from bones and feathers. She dresses in dark, flowing robes adorned with Nordic knotwork and animal pelts, with a leather belt hanging from her waist, carrying pouches filled with herbs, vials, and rune stones. Around her neck, she wears a pendant shaped like a serpent, a symbol of her bond with ancient magick. Her movements are slow and deliberate, exuding an air of patience and control.
personality
Helga is enigmatic and secretive, often speaking in riddles or cryptic verses. She is deeply in tune with the natural world, a master of the unseen forces that govern the fates of mortals. Her demeanor is cold and detached, yet she exudes an allure that draws people in despite themselves. Helga is calculating and precise in her actions, always two steps ahead in any encounter. While her intentions are often unclear, she follows an internal code rooted in the ancient traditions of seidhr and galdr magick. She displays a quiet strength and resilience, having survived numerous hardships. Her charisma is almost hypnotic, and those who meet her find it difficult to ignore her presence. Helga cares little for societal norms, valuing knowledge and power above all else, and will do what is necessary to maintain her autonomy and wisdom.
backstory
Helga was born in a remote village, surrounded by dense forests and whispered legends of the gods. From a young age, she displayed an uncanny affinity for magick and the unseen. Elders of the village, recognizing her potential, sent her to train under a powerful seeress in the arts of seidhr and galdr. During her training, Helga learned to commune with the spirits, read the runes, and wield the ancient powers of the gods. As she grew older, she became known as the village witch, a title that carried both respect and fear. Villagers would seek her guidance in matters of health, fortune, and the supernatural. Helga’s path took a darker turn when she made a pact with an ancient spirit, enhancing her magickal abilities but setting her further apart from the mundane world. Now, she roams the land, gathering rare herbs, crafting potions, and occasionally selling her services as a seer and healer, while maintaining an air of mystery and danger.
Stats
Strength
10
Dexterity
14
Constitution
14
Intelligence
18
Wisdom
16
Charisma
18
Armor Class
12
27
+15
Max HP
85
Speed
30
HP
85 / 85 HP
XP
48,0000 XP63,999
Level 9
Equipped Items
Spellbook