Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played61 times
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117 days ago
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Helga the Witch
Helga the Witch
Level 9 Human Seiðr Witch -
An enigmatic and hauntingly beautiful witch skilled in seidhr and galdr magick. She is known for her cryptic advice, deep knowledge of the runes, and her connection to ancient spirits.
Details
RaceHuman
ClassSeiðr Witch
Level9
Alignment
PronounsShe/Her
Location-153, 6780
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Mark0
Øre0
Penning0
appearance
Helga possesses a haunting beauty, a mix of ethereal allure and an unsettling, almost otherworldly presence. Her deep green eyes seem to pierce through to the soul, glinting with intelligence and a touch of madness. Her skin, pale as moonlight, is marked with intricate runes and symbols drawn from the Elder Futhark, hinting at her deep connection to the esoteric. Her long, raven-black hair cascades down her back in untamed waves, interwoven with beads and small charms crafted from bones and feathers. She dresses in dark, flowing robes adorned with Nordic knotwork and animal pelts, with a leather belt hanging from her waist, carrying pouches filled with herbs, vials, and rune stones. Around her neck, she wears a pendant shaped like a serpent, a symbol of her bond with ancient magick. Her movements are slow and deliberate, exuding an air of patience and control.
personality
Helga is enigmatic and secretive, often speaking in riddles or cryptic verses. She is deeply in tune with the natural world, a master of the unseen forces that govern the fates of mortals. Her demeanor is cold and detached, yet she exudes an allure that draws people in despite themselves. Helga is calculating and precise in her actions, always two steps ahead in any encounter. While her intentions are often unclear, she follows an internal code rooted in the ancient traditions of seidhr and galdr magick. She displays a quiet strength and resilience, having survived numerous hardships. Her charisma is almost hypnotic, and those who meet her find it difficult to ignore her presence. Helga cares little for societal norms, valuing knowledge and power above all else, and will do what is necessary to maintain her autonomy and wisdom.
backstory
Helga was born in a remote village, surrounded by dense forests and whispered legends of the gods. From a young age, she displayed an uncanny affinity for magick and the unseen. Elders of the village, recognizing her potential, sent her to train under a powerful seeress in the arts of seidhr and galdr. During her training, Helga learned to commune with the spirits, read the runes, and wield the ancient powers of the gods. As she grew older, she became known as the village witch, a title that carried both respect and fear. Villagers would seek her guidance in matters of health, fortune, and the supernatural. Helga’s path took a darker turn when she made a pact with an ancient spirit, enhancing her magickal abilities but setting her further apart from the mundane world. Now, she roams the land, gathering rare herbs, crafting potions, and occasionally selling her services as a seer and healer, while maintaining an air of mystery and danger.
Stats
Strength
10
Dexterity
14
Constitution
14
Intelligence
18
Wisdom
16
Charisma
18
Armor Class
12
27
+15
Max HP
85
Speed
30

HP

85 / 85 HP

XP

48,0000 XP63,999
Level 9
Equipped Items
Spellbook
Vitality of Uruz

Vitality of Uruz

Cantrip
Thorn's Shield

Thorn's Shield

Cantrip
Eldritch Blast

Eldritch Blast

Cantrip
Mass Cure Wounds

Mass Cure Wounds

Level 5
Mass Healing Word

Mass Healing Word

Level 3
Greater Restoration

Greater Restoration

Level 5
Prayer of Healing

Prayer of Healing

Level 2
Cure Wounds

Cure Wounds

Level 1
Hold Monster

Hold Monster

Level 5
Moonbeam

Moonbeam

Level 2
Lesser Restoration

Lesser Restoration

Level 2
Healing Word

Healing Word

Level 1
Druidcraft

Druidcraft

Cantrip
Geas

Geas

Level 5
Raise Dead

Raise Dead

Level 5
Calm Emotions

Calm Emotions

Level 2
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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