Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Played | 84 times |
Cloned | 19 times |
Created | 187 days ago |
Last Updated | 58 days ago |
Visibility | Public |
Description
This generic missionary seeks to spread their faith through persuasion and teachings rather than combat, relying on their insight and charisma. They are not primarily warriors, but they carry a staff for self-defense. - Race: Human - Skills: Persuasion +3, Religion +4, Insight +4 - Senses: Passive Perception 12 - Languages: Old Norse, Saxon, Latin Abilities: - Conviction: The missionary has advantage on saving throws against being frightened. - Divine Guidance (1/Short Rest): The missionary can use their action to gain advantage on a Wisdom (Insight) or Charisma (Persuasion) check as they call upon their faith for guidance.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 50 |
Languages | None |
Armor Class | 12 |
HP Range | 22 - 45 (Avg: 34) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Calming Word (1/Short Rest)
The missionary speaks words of peace to a creature within 30 feet. The creature must succeed on a DC 12 Wisdom saving throw or be charmed until the end of the missionary's next turn.
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.