Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Played | 61 times |
Cloned | 12 times |
Created | 117 days ago |
Last Updated | Yesterday |
Visibility | Public |
This generic missionary seeks to spread their faith through persuasion and teachings rather than combat, relying on their insight and charisma. They are not primarily warriors, but they carry a staff for self-defense. - Race: Human - Skills: Persuasion +3, Religion +4, Insight +4 - Senses: Passive Perception 12 - Languages: Old Norse, Saxon, Latin Abilities: - Conviction: The missionary has advantage on saving throws against being frightened. - Divine Guidance (1/Short Rest): The missionary can use their action to gain advantage on a Wisdom (Insight) or Charisma (Persuasion) check as they call upon their faith for guidance.
This generic missionary seeks to spread their faith through persuasion and teachings rather than combat, relying on their insight and charisma. They are not primarily warriors, but they carry a staff for self-defense. - Race: Human - Skills: Persuasion +3, Religion +4, Insight +4 - Senses: Passive Perception 12 - Languages: Old Norse, Saxon, Latin Abilities: - Conviction: The missionary has advantage on saving throws against being frightened. - Divine Guidance (1/Short Rest): The missionary can use their action to gain advantage on a Wisdom (Insight) or Charisma (Persuasion) check as they call upon their faith for guidance.