Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played84 times
Cloned19 times
Created
187 days ago
Last Updated
58 days ago
VisibilityPublic
Outlaw
CR 2Medium Humanoid
Outlaw
HP Range58 - 73 (Avg: 66)
AC15
XP200

Description

Human Outlaw. Abilities: Skilled in ambush tactics and melee combat. Agile and strong, using terrain to their advantage. Agenda: Survival and self-interest; seeking food, shelter, and valuables through raids or theft. Weapons: A crude axe, dagger, or short sword. May carry throwing axes or a bow for ranged attacks. Armor: Leather armor, sometimes patched with furs for added protection. Weapon Skills: Proficient in close combat with axes and swords; basic skill in ranged weapons like throwing axes. Extra Skills: Stealth, tracking, and basic survival, allowing them to move undetected, hunt for food, and navigate the wilds. Armed with Hand-axes or sword.

Details
SizeMedium
TypeHumanoid
CR2
XP200
LanguagesNone
Defenses
Armor Class15
HP Range58 - 73 (Avg: 66)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dirty Fighting (Recharges 5-6)

The outlaw attempts a dirty tactic, such as throwing dirt in the target’s eyes or making a quick, underhanded strike. The target must succeed on a DC 12 Dexterity saving throw or be blinded until the end of the outlaw's next turn.

Melee Attack (Sword or Axe)

Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Multiattack

The outlaw makes two melee weapon attacks.

Parry (Reaction)

The outlaw adds +2 to its AC against one melee attack that would hit it. To do so, the outlaw must see the attacker and be wielding a melee weapon.

Ranged Attack (Throwing Axe or Dagger)

Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service