Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Played | 84 times |
Cloned | 19 times |
Created | 187 days ago |
Last Updated | 58 days ago |
Visibility | Public |
Description
Human Outlaw. Abilities: Skilled in ambush tactics and melee combat. Agile and strong, using terrain to their advantage. Agenda: Survival and self-interest; seeking food, shelter, and valuables through raids or theft. Weapons: A crude axe, dagger, or short sword. May carry throwing axes or a bow for ranged attacks. Armor: Leather armor, sometimes patched with furs for added protection. Weapon Skills: Proficient in close combat with axes and swords; basic skill in ranged weapons like throwing axes. Extra Skills: Stealth, tracking, and basic survival, allowing them to move undetected, hunt for food, and navigate the wilds. Armed with Hand-axes or sword.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 200 |
Languages | None |
Armor Class | 15 |
HP Range | 58 - 73 (Avg: 66) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dirty Fighting (Recharges 5-6)
The outlaw attempts a dirty tactic, such as throwing dirt in the target’s eyes or making a quick, underhanded strike. The target must succeed on a DC 12 Dexterity saving throw or be blinded until the end of the outlaw's next turn.
Melee Attack (Sword or Axe)
Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Multiattack
The outlaw makes two melee weapon attacks.
Parry (Reaction)
The outlaw adds +2 to its AC against one melee attack that would hit it. To do so, the outlaw must see the attacker and be wielding a melee weapon.
Ranged Attack (Throwing Axe or Dagger)
Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.