Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played61 times
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Created
117 days ago
Last Updated
Yesterday
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Bjorn Wolfheart's Camp
Bjorn Wolfheart's Camp
Point of Interest
Details
Coordinates(606, 7881)
Description

Bjorn Wolfheart’s campsite lies deep in the woods, nestled within a natural clearing surrounded by ancient trees. The camp is modest yet functional, blending seamlessly with its surroundings. A small, well-tended fire pit sits at the center, surrounded by rocks, its smoke rising gently through the canopy. Nearby, his bedroll, made from layered animal hides, rests on a bed of moss, with a winter blanket folded neatly beside it. His wooden staff, adorned with wolf carvings, leans against a nearby tree, while a simple leather satchel containing his herbalism kit and scroll case hangs from a low branch. Herbs, leaves, and small animal bones are scattered around the camp, signs of his rituals and druidic practices. A few carved wooden totems depicting wolves and moon symbols are placed strategically, serving as wards and silent sentinels. The area is peaceful, with the soft rustle of leaves and distant animal calls, embodying Bjorn’s deep connection to the wilderness.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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