Fatum et Sanguis world illustration - Vampire theme
Vampire

Fatum et Sanguis

S
Scarticus

Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.


Author's Note: Welcome to Varethis: A Realm of Shadows and Light Varethis is a land shaped by ancient conflicts and fragile alliances, where the echoes of past struggles bleed into the present. It is a world of looming gothic architecture and vibrant sanctuaries, a place where hope clings to the edges of despair. At its heart stand two great cities—Rivenholm, a vampire stronghold draped in mist and mystery, and Ebonreach, a beacon of refuge and resilience. - Rivenholm, where moonlight fights against the encroaching fog that coils through narrow streets. Here, power is measured in blood and secrecy. It is a city governed by the Nightshade Council, a cabal of vampires who manipulate the balance of fear and fealty. Yet beneath the surface, rebellion stirs—the Riven Pact, a clandestine force of hunters and insurgents, fights to loosen the Council’s grip. - Ebonreach, where the weary and the hopeful gather beneath soaring spires. A bastion against encroaching darkness, this city thrives under the guidance of various factions, each playing a vital role in its survival. Throughout Varethis, these factions define allegiances and ambitions: - The Hollow Clergy, a brotherhood of priests and paladins who invoke divine strength to ward off corruption, guiding lost souls toward salvation or judgment. - The Ironhand Guild, a fraternity of artisans and merchants whose craft sustains both cities, shaping weapons, wonders, and wealth alike. - The Eclipsed Circle, scholars of the arcane, harnessing shadow and flame in pursuit of secrets best left buried. - The Rogue’s Syndicate, a network of thieves, spies, and assassins who thrive in shadows, unraveling intrigue and bending fate to their will. - The Dawnforged Order, warriors of indomitable might, standing as shields and swords against the encroaching forces that threaten civilization. Beyond the walls of these cities stretch lands of ruin and wonder—forests where forgotten deities slumber, crypts where the dead refuse peace, and crossroads where destiny is forged with blade and ink. This is the world you will tread, where every choice ripples across Varethis, shaping its fate.
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71 days ago
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High Magister Selene Veydris
High Magister Selene Veydris
Level 18 Half-Elf Bloodborn Mage -
High Magister Selene Veydris is a Half-Elf scholar of magic, the last keeper of forgotten spells, who navigates the treacherous politics of Rivenholm while ensuring that forbidden knowledge remains protected.
Details
RaceHalf-Elf
ClassBloodborn Mage
Level18
Alignment
PronounsShe/Her
Location1651, 4936
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A middle-aged Half-Elf woman with long, flowing silver hair and piercing violet eyes. She wears elegant robes adorned with intricate patterns of arcane symbols, and her fingers are often adorned with rings that glimmer with magical energy. Her presence commands respect, and she carries an ancient tome at her side, filled with forbidden spells.
personality
Selene is wise and cautious, often weighing her words carefully. She is deeply committed to her role as a guardian of magic, and her demeanor reflects a blend of authority and vulnerability. While she is respected for her knowledge, she is also feared for the power she wields and the secrets she keeps.
backstory
High Magister Selene Veydris is a Half-Elf who has dedicated her life to the study of magic, particularly the dark and forgotten spells that have been lost to time. As the last keeper of this forbidden knowledge, she operates from the Twilight Exchange, a place where magic is both revered and feared. Selene has forged ancient pacts with the vampire rulers of Rivenholm, allowing her to navigate the treacherous waters of power and secrecy. Her role is to ensure that the magic, whether lost or thriving, is carefully studied and controlled, preventing it from falling into reckless hands. Despite her alliances, she remains wary of the vampires, knowing that their thirst for power could lead to the misuse of the very knowledge she protects.
Stats
Strength
15
Dexterity
14
Constitution
13
Intelligence
12
Wisdom
10
Charisma
8
Armor Class
19
Max HP
76
Speed
30

HP

76 / 76 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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