
Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.
Played | 12 times |
Cloned | 0 times |
Created | 71 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Shadowlurkers are small, elusive creatures that thrive in darkness, feeding on the latent fears of those who wander too close. They induce terrifying hallucinations, making their victims see threats that aren't there, and can drain warmth from living beings, leaving them feeling cold and vulnerable.
Size | Small |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | Undercommon |
Armor Class | 14 |
HP Range | 20 - 34 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Drain Warmth
The Shadowlurker can drain warmth from a creature it touches. The target must make a DC 13 Constitution saving throw, taking 2d6 cold damage on a failed save, or half as much damage on a successful one. The target also has disadvantage on its next attack roll.
Hallucination
The Shadowlurker targets one creature it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or experience vivid hallucinations, becoming frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.