Fatum et Sanguis world illustration - Vampire theme
Vampire

Fatum et Sanguis

S
Scarticus

Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.


Author's Note: Welcome to Varethis: A Realm of Shadows and Light Varethis is a land shaped by ancient conflicts and fragile alliances, where the echoes of past struggles bleed into the present. It is a world of looming gothic architecture and vibrant sanctuaries, a place where hope clings to the edges of despair. At its heart stand two great cities—Rivenholm, a vampire stronghold draped in mist and mystery, and Ebonreach, a beacon of refuge and resilience. - Rivenholm, where moonlight fights against the encroaching fog that coils through narrow streets. Here, power is measured in blood and secrecy. It is a city governed by the Nightshade Council, a cabal of vampires who manipulate the balance of fear and fealty. Yet beneath the surface, rebellion stirs—the Riven Pact, a clandestine force of hunters and insurgents, fights to loosen the Council’s grip. - Ebonreach, where the weary and the hopeful gather beneath soaring spires. A bastion against encroaching darkness, this city thrives under the guidance of various factions, each playing a vital role in its survival. Throughout Varethis, these factions define allegiances and ambitions: - The Hollow Clergy, a brotherhood of priests and paladins who invoke divine strength to ward off corruption, guiding lost souls toward salvation or judgment. - The Ironhand Guild, a fraternity of artisans and merchants whose craft sustains both cities, shaping weapons, wonders, and wealth alike. - The Eclipsed Circle, scholars of the arcane, harnessing shadow and flame in pursuit of secrets best left buried. - The Rogue’s Syndicate, a network of thieves, spies, and assassins who thrive in shadows, unraveling intrigue and bending fate to their will. - The Dawnforged Order, warriors of indomitable might, standing as shields and swords against the encroaching forces that threaten civilization. Beyond the walls of these cities stretch lands of ruin and wonder—forests where forgotten deities slumber, crypts where the dead refuse peace, and crossroads where destiny is forged with blade and ink. This is the world you will tread, where every choice ripples across Varethis, shaping its fate.
Played12 times
Cloned0 times
Created
71 days ago
Last Updated
12 days ago
VisibilityPublic
Dusklord Noble
CR 10Medium Undead
Dusklord Noble
HP Range120 - 180 (Avg: 150)
AC17
XP5900

Description

The Dusklord Noble is a high-ranking vampire who manipulates the political landscape of the undead, ensuring loyalty through cunning conversation and dark magic. They command lesser undead and weave blood magic into their very essence, making them formidable foes in both social and combat scenarios.

Details
SizeMedium
TypeUndead
CR10
XP5900
LanguagesCommon, Infernal, Elvish
Defenses
Armor Class17
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blood Magic

The Dusklord Noble can cast spells that manipulate blood, dealing necrotic damage or healing themselves for half the damage dealt.

Command Undead

As a bonus action, the Dusklord Noble can command up to three undead creatures within 60 feet to take an action of their choice.

Dominate Mind

The Dusklord Noble can attempt to control the mind of a creature within 30 feet. The target must succeed on a Wisdom saving throw or be charmed for 1 minute, during which the Dusklord can communicate telepathically with them.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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