
Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.
Played | 12 times |
Cloned | 0 times |
Created | 71 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Gloomsprites are tiny, ethereal beings formed from fragments of lost magic. They drift through the air, seeking warmth and life, often causing minor confusion to those nearby while dimming natural light sources.
Size | Tiny |
Type | Fey |
CR | 1 |
XP | 200 |
Languages | Understands Sylvan but cannot speak |
Armor Class | 12 |
HP Range | 10 - 10 (Avg: 10) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blinding Burst
When provoked, the Gloomsprite can unleash a blinding flash of light. All creatures within a 15-foot radius must make a DC 12 Constitution saving throw, taking 2d6 radiant damage on a failed save, or half as much on a successful one.
Confusing Flicker
The Gloomsprite emits a flickering light that causes confusion in a 10-foot radius. Creatures within this area must succeed on a DC 12 Wisdom saving throw or become confused, treating allies as enemies for 1 round.
Dimming Aura
The Gloomsprite can dim natural light sources within a 30-foot radius, reducing their brightness by half. This effect lasts until the Gloomsprite is destroyed or chooses to end it.