
Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.
Played | 12 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Murkmire Wretches are grotesque humanoid creatures, twisted by the pervasive rot of their city. Their bodies are bloated and covered in fungal growths, exuding a noxious aura that induces fear and hallucinations in those nearby.
Size | Large |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Reanimation
If the Murkmire Wretch is reduced to 0 hit points, it must make a saving throw. On a success, it reanimates with 1 hit point after 1d4 rounds unless it is destroyed by fire or radiant damage.
Spore Burst
The Murkmire Wretch releases a cloud of spores in a 15-foot radius. Creatures in the area must succeed on a DC 15 Wisdom saving throw or be affected by hallucinations, becoming frightened for 1 minute.
Vitality Drain
A creature that starts its turn within 5 feet of the Murkmire Wretch must succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and have its maximum hit points reduced by the same amount until it finishes a long rest.