
Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.
Played | 12 times |
Cloned | 0 times |
Created | 71 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Bloodrift Abominations are grotesque creatures formed from the remains of failed experiments by necromancers and alchemists. They are stitched together from various body parts, pulsating with unstable magical energy that they absorb from nearby spellcasters.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Magic Absorption
When a spell is cast within 30 feet of the Bloodrift Abomination, it can absorb the residual magic, gaining temporary hit points equal to the spell's level x 5.
Stitched Strike
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) slashing damage.
Unstable Surge (Recharge 5-6)
The Bloodrift Abomination releases a wave of chaotic magic in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) force damage on a failed save, or half as much damage on a successful one.