Fatum et Sanguis world illustration - Vampire theme
Vampire

Fatum et Sanguis

S
Scarticus

Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.


Author's Note: Welcome to Varethis: A Realm of Shadows and Light Varethis is a land shaped by ancient conflicts and fragile alliances, where the echoes of past struggles bleed into the present. It is a world of looming gothic architecture and vibrant sanctuaries, a place where hope clings to the edges of despair. At its heart stand two great cities—Rivenholm, a vampire stronghold draped in mist and mystery, and Ebonreach, a beacon of refuge and resilience. - Rivenholm, where moonlight fights against the encroaching fog that coils through narrow streets. Here, power is measured in blood and secrecy. It is a city governed by the Nightshade Council, a cabal of vampires who manipulate the balance of fear and fealty. Yet beneath the surface, rebellion stirs—the Riven Pact, a clandestine force of hunters and insurgents, fights to loosen the Council’s grip. - Ebonreach, where the weary and the hopeful gather beneath soaring spires. A bastion against encroaching darkness, this city thrives under the guidance of various factions, each playing a vital role in its survival. Throughout Varethis, these factions define allegiances and ambitions: - The Hollow Clergy, a brotherhood of priests and paladins who invoke divine strength to ward off corruption, guiding lost souls toward salvation or judgment. - The Ironhand Guild, a fraternity of artisans and merchants whose craft sustains both cities, shaping weapons, wonders, and wealth alike. - The Eclipsed Circle, scholars of the arcane, harnessing shadow and flame in pursuit of secrets best left buried. - The Rogue’s Syndicate, a network of thieves, spies, and assassins who thrive in shadows, unraveling intrigue and bending fate to their will. - The Dawnforged Order, warriors of indomitable might, standing as shields and swords against the encroaching forces that threaten civilization. Beyond the walls of these cities stretch lands of ruin and wonder—forests where forgotten deities slumber, crypts where the dead refuse peace, and crossroads where destiny is forged with blade and ink. This is the world you will tread, where every choice ripples across Varethis, shaping its fate.
Played12 times
Cloned0 times
Created
71 days ago
Last Updated
12 days ago
VisibilityPublic
Hollow Choir
CR 17Large Undead
Hollow Choir
HP Range290 - 290 (Avg: 290)
AC19
XP15000

Description

The Hollow Choir is a haunting entity that embodies the sorrow of lost souls, echoing their lamentations to instill madness and despair in its foes. It thrives in the presence of grief, drawing power from the emotional turmoil of those around it.

Details
SizeLarge
TypeUndead
CR17
XP15000
LanguagesUnderstands all languages but cannot speak.
Defenses
Armor Class19
HP Range290 - 290 (Avg: 290)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Echo of the Doomed

The Hollow Choir forces creatures within 60 feet to hear the voices of lost souls. Each creature must succeed on a DC 20 Wisdom saving throw or be affected by madness for 1 minute.

Sonic Rift

The Hollow Choir releases a deafening wave of spiritual resonance in a 30-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw or become blinded and confused until the end of their next turn.

Unseen Communion

The Hollow Choir can summon 1d4 lesser spirits to aid it in battle. These spirits act on the Hollow Choir's initiative and can attack or use abilities as directed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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