Nyxlune world illustration - Fantasy theme
Fantasy

Nyxlune

T
Turkenbacon39_

Nyxlune is a twilight-wrapped world ruled by seven kingdoms beneath three ever-glowing moons. Silver rivers cut through glowing forests, while auroras shimmer over seas known as the Nocturn Deep. Magic here flows with the lunar cycle, and when all moons align in the rare Triscent Eclipse, ancient powers stir. From floating isles to volcanic wilds, Nyxlune is shaped by moonlight, steeped in mystery, and balanced on the edge of shadow and wonder.

Played5 times
Cloned1 times
Created
6 days ago
Last Updated
5 days ago
VisibilityPublic
Ashen Fangs

Ashen Fangs

A harsh volcanic region marked by jagged obsidian mountains and frequent geyser eruptions, scarred by ancient lava flows and ash fields. Beast hordes roam the land, migrating under the eerie light of blood moons, making the area perilous and wild.

Caelumbra

Caelumbra

Caelumbra is a vast, radiant capital city constructed from shimmering moon-glass and gleaming silverstone, serving as the seat of the Moon Courts and the High Circle of Arcanists. Floating bridges connect towering spires that subtly shift and realign with the ebb and flow of the lunar tides, embodying the city's deep magical essence and political significance.

Crysalune Atolls

Crysalune Atolls

A cluster of frozen islands north of the Tharos Range in the Glacial Bay, composed of living ice that shifts and glows with an inner light. The islands are inhabited by storm monks who harness the power of the auroras, fierce frost beasts adapted to the icy environment, and skilled aurora-hunters who track the mystical lights for their power.

Duskharrow

Duskharrow

Duskharrow is a fortified trade town carved into the canyon walls at the edge of the Waning Wilds, designed to repel raiders and monsters alike. Its rugged defenses and strategic location make it a hub for mercenaries and monster hunters seeking work amid frequent skirmishes.

Ebonmere

Ebonmere

Ebonmere is a vast cavern-city beneath the Tharos Range, illuminated by moonlight filtering through crystal formations and glowing reflective lichen. It is inhabited by deep scholars, shadow monks, and various exile factions, all guarding ancient secrets in quiet power.

Eclificn Reach

Eclificn Reach

Eclificn Reach is a prosperous and cultured region in the northeast, known for its towering spires made of shimmering moon-glass. It hosts noble courts and grand libraries dedicated to the study of moon lore and elemental magic, blending arcane knowledge with refined society.

Eclificn Reach

Eclificn Reach

Eclificn Reach is a prosperous and cultured region in the northeast, known for its towering spires made of shimmering moon-glass. It hosts noble courts and grand libraries dedicated to the study of moon lore and elemental magic, attracting scholars and dignitaries alike.

Embercoil Isle

Embercoil Isle

A perilous volcanic island south of the Ashen Fangs, featuring cracked magma fields and rivers of flowing lava. Frequent sulfur storms and volcanic explosions create a hazardous environment inhabited by fire-elementals and burrowing lava serpents.

Fangroot Isle

Fangroot Isle

Fangroot Isle is a treacherous swamp island off the western coast of the Waning Wilds, characterized by gnarled roots and petrified trees. The terrain is swampy and unstable, with a constant shifting fog that obscures vision and disorients travelers. The isle is infested with venomous beasts, corrupted flora that exudes toxic spores, and fungal monsters that thrive in the damp environment. It serves as a harsh training ground for poison resistance, endurance trials, and beast taming quests, demanding resilience and skill from adventurers.

Isles of Shardlight

Isles of Shardlight

A cluster of gravity-defying islands tethered to powerful ley lines, serving as hubs for sky trade, rogue wizard sanctuaries, and lunar mining colonies. The isles float off the west coast, connected by magical bridges and airships, with a mysterious aura of arcane energy.

Lake Solivra

Lake Solivra

Lake Solivra is a mystical lake with glowing silver-blue waters, revered as a sacred site. It is surrounded by ancient stone temples, tranquil moon baths, and reflective cities that shimmer under the moonlight, attracting pilgrims and seekers of spiritual enlightenment.

Lunaris Forest

Lunaris Forest

A vast, glowing forest suffused with pulsating lunar energy, known for its ethereal beauty and mystical properties. It is rumored to contain ancient portals, elusive dream-spirits, and the sacred Moon Shrine Nexus at its heart.

Moonwake Archipelago

Moonwake Archipelago

A tropical archipelago south of the Ecliptic Sea where tides are mysteriously controlled by glowing moon crystals embedded in the islands. The islands are a haven for smugglers, oracles who interpret lunar signs, and ancient ruins of extinct sea kings scattered across the shores and underwater.

Murkmire Hollow

Murkmire Hollow

Murkmire Hollow is a perilous half-submerged island nestled between the Moonwake Archipelago and Umbral Bloom, shrouded in eerie moonlight and haunted by undead, cursed spirits, and amphibious horrors. The area features rotating night effects that alter visibility and enemy behavior, making it a deadly training ground for necrotic resistance, stealth, and relic retrieval missions.

Myrrlin’s Cove

Myrrlin’s Cove

A lawless crescent-moon harbor at the southern tip of Moonwake Archipelago, known for its floating markets, underwater tunnels, and storm-scrying towers. It is a haven for smugglers, exiles, and sea witches, embodying a wild, free, and chaotic atmosphere perfect for pirates and waterbound adventurers.

Obscuran Chain

Obscuran Chain

A hidden archipelago cloaked in perpetual mist and powerful illusions, visible only under specific lunar phases. It is rumored to imprison ancient lunar gods, their power seeping into the land and sea around the islands.

Skygrim Spires

Skygrim Spires

A cluster of fragmented, levitating stone pillars suspended above the sea northeast of the Isles of Shardlight, home to aerial monsters, wind elementals, and teleporting creatures. The area serves as a high-risk training ground for acrobatics, ranged combat, and air magic attunement, rated with a danger level of four swords.

Thalune

Thalune

Nestled deep within Lunaris Forest, Thalune is a tranquil sanctuary where homes spiral around ancient moonbark trees, illuminated by glowing bioluminescent vines. The town is protected by vigilant druids and powerful wards that keep outsiders at bay, preserving its mystical harmony.

Tharos Range (North)

Tharos Range (North)

A frigid mountain range with towering ice-shrouded peaks, ancient ruins scattered across the slopes, and buried veins of rare star-metal. The area is dotted with long-abandoned strongholds from a forgotten era, now partially reclaimed by ice and snow.

The Sundered Reaches

The Sundered Reaches

A shattered moon kingdom broken by divine wrath, now a cluster of half-submerged islands plagued by curses and lingering magic. The islands are scattered far to the southeast, each fragment holding remnants of ancient lunar architecture and eerie, twisted landscapes.

Umbral Bloom

Umbral Bloom

A dense, dark jungle perpetually shrouded in twilight, filled with carnivorous plants, mysterious beast-gods, and secretive cults devoted to lunar shadows. The area pulses with wild, feral magic that warps nature and challenges intruders.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service