Nyxlune is a twilight-wrapped world ruled by seven kingdoms beneath three ever-glowing moons. Silver rivers cut through glowing forests, while auroras shimmer over seas known as the Nocturn Deep. Magic here flows with the lunar cycle, and when all moons align in the rare Triscent Eclipse, ancient powers stir. From floating isles to volcanic wilds, Nyxlune is shaped by moonlight, steeped in mystery, and balanced on the edge of shadow and wonder.
Played | 5 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Aetheris, the Floating Capital
A magnificent city suspended in the sky by ancient magic, serving as the political and cultural heart of the realm. It features grand spired towers, floating gardens, and bustling aerial marketplaces.

Aetherspire Keep
A sky-high fortress suspended by moonlight, accessible only during the night when the moon's glow lifts it into the air. It serves as a mystical stronghold for celestial guardians and arcane scholars.

Arcane Academy of Eldoria
A prestigious school for aspiring wizards and sorcerers, offering rigorous magical education and training in a grand, ancient tower filled with enchanted classrooms and mystical libraries.

Arcane Technomancer's Academy
A prestigious school where magic and technology merge, teaching students to craft enchanted devices and arcane machinery.

Arcaneum Academy
A prestigious mage school known for its ancient tomes and powerful instructors, where students learn the secrets of magic in a sprawling complex filled with enchanted classrooms and mystical libraries.

Azure Cove Retreat
A serene vacation spot featuring crystal-clear waters, sandy beaches, and cozy beachfront cottages. Popular for relaxation, fishing, and magical water sports.

Blightforge Ruins
The remnants of a once-great dwarf forge, now a charred and crumbling site overrun by restless ash elementals that swirl through the blackened halls and molten remains.

Celestial Court of Caelumbreth
A grand palace complex serving as the seat of lunar nobility and celestial governance, located at the heart of the Kingdom of Caelumbreth, surrounded by the mystical Lunaris Forest. The court balances power among noble houses under the guidance of the Moon Council, who interpret celestial signs to govern.

Celestial Plane Depot
A bustling interplanar transit hub where travelers and goods move between various planes of existence. The depot features shimmering portals, planar docks, and a marketplace catering to diverse planar beings.

Cradle of Embers
An active volcanic basin where fire spirits challenge the brave with trials of flame and courage. The air shimmers with heat and the ground rumbles beneath molten rivers and glowing embers.

Cradle of Silence
A sunken sanctuary beneath a tranquil lake where all sound is magically nullified, creating an eerie, profound silence.

Crossroads Trading Hub
A bustling trading hub located at the intersection of major trade routes, featuring diverse merchants and goods from distant lands. It serves as a vital economic center where travelers and locals barter and exchange wares.

Crude Cove
A small tropical island with a rugged coastline, dense palm groves, and patches of crude oil seepage that darken the sand and water near the shore. The island is dotted with makeshift oil rigs and abandoned shacks from past prospectors.

Crystar Lagoon
A shimmering lagoon glowing under the moonlight, home to rare lunar fish and ethereal sea spirits that dance on the water's surface.

Crystarae Academy
An elite academy dedicated to lunar scholars and battlemages, known for its rigorous magical curriculum and moonlit rituals.

Crystrielle Crystal Keep
A majestic fortress carved from glistening ice and enchanted crystal, home to the ice monarchs and memory-keepers who guard ancient crystal magic secrets.

Darkwoods Training Camp
A secluded training camp hidden deep within a dense, shadowy forest where warriors and rangers hone their skills in stealth, archery, and survival.

Driftbone Port
A cursed, sunken port now inhabited by undead seafarers who haunt the wreckage and docks, seeking to reclaim their lost souls.

Dustspur Gulch
A rugged cowboy-themed town nestled in a dusty valley, featuring wooden storefronts, a bustling saloon, and a horse corral. The town serves as a hub for ranchers, outlaws, and wandering adventurers.

Eldermire
A quaint town nestled in a lush valley, known for its vibrant marketplace and friendly inhabitants. Eldermire serves as a hub for travelers and traders, featuring cobblestone streets and timber-framed houses.

Embercut
A molten-rimmed mining town built into blackstone cliffs at the edge of the Ashen Fangs, known for its molten tunnels, rogue elementals, and hidden relics. The town is gritty and explosive, ideal for tanky and tough adventurers.

Emberfall
A bustling city built around a massive, ever-burning volcanic forge at its heart, where fire elementals and skilled blacksmiths craft legendary weapons and armor. The city is known for its fiery architecture, with buildings made of obsidian and lava stone, glowing with molten veins.

Emberpeak Volcano
A towering active volcano known for its glowing lava flows and rare fire elementals. Adventurers come to witness the molten spectacle and seek ancient volcanic relics.

Forest Hills
A serene expanse of rolling hills blanketed with dense, ancient forest. The area is known for its vibrant wildlife and hidden druidic shrines.

Forge of the Eternal Flame
A legendary blacksmith's forge known for crafting weapons and armor imbued with magical properties. The forge is said to be powered by an eternal flame that never dies out.

Fortress of Karak Tharn
A massive mountain fortress carved directly into the Tharos Range, home to the stone-bound clans of Tharnazuun. It serves as a stronghold and cultural center, showcasing ancient stonework and deep clan history.

Frostpeak Snow School
A specialized academy nestled in the snowy mountains where students learn survival, magic, and combat skills related to cold environments and winter conditions.

Glacierheart Crypts
Ancient burial grounds of frost kings, these crypts are haunted by the echoes of frozen warlords whose spirits linger in eternal frost. The air is chilling, and the ground is perpetually covered in ice and snow, with eerie blue light emanating from the tombs.

Glacierhold
A sprawling ice city carved into a massive glacier, home to hardy frost-dwellers and shimmering ice architecture. The city features crystalline towers, frozen canals, and bustling markets under the aurora-lit sky.

Gleaming Gutter
A slum district where the streets are narrow and crowded, yet the buildings shimmer with unexpected cleanliness and colorful decorations, reflecting a strange pride among its residents.

Glimmerwing Fairy Glade
A serene forest clearing where fairies gather, illuminated by soft glowing lights and filled with vibrant flowers and delicate mushrooms. The air sparkles with magic, and the faint sound of tinkling laughter can be heard.

Grayscale Fields
A dreamlike wasteland where all color is stripped from life, leaving a haunting monochrome landscape. The fields stretch endlessly, with pale, ghostly plants swaying in a silent, colorless breeze under a perpetually overcast sky.

Greenwood Public School
A bustling public school serving the local town's children, featuring classrooms, a library, a gymnasium, and a playground. The school is known for its dedicated teachers and community events.

Hollowpaw Hold
A fortified encampment at the base of the Waning Wilds, built by beastfolk and demi-human clans. Known for brutal monster hunts and lunar rites of passage, it serves as the guild hall for the Moonfang Trackers, elite monster hunters and scouts.

Ironclaw Beast Taming School
A rugged school nestled at the edge of a dense forest, specializing in training adventurers to tame and bond with wild beasts. The school features large training pens, obstacle courses, and a variety of exotic creatures for students to learn from.

Ironwall Academy
A prestigious military school known for rigorous training in combat, strategy, and discipline, attracting cadets from across the realm.

Ironwood Survival School
A rugged outdoor training ground nestled in a dense forest clearing, where students learn wilderness survival, tracking, and combat skills essential for thriving in the wild.

Isle of Reflection
A mystical floating monastery that appears only during lunar eclipses, shrouded in ethereal mist and glowing with moonlight. It serves as a sanctuary for monks seeking enlightenment and hidden knowledge.

Lumenhall Archives
A vast library built into a deep crater, the Lumenhall Archives house ancient relics and restricted tomes protected by arcane wards and vigilant scholars.

Lunar Hunt Clearing
A sacred forest clearing used by the Beastkin of Varn'kar for their primal lunar hunts, illuminated by the moonlight filtering through ancient trees. Totems and bone markers surround the clearing, symbolizing the spirits of the hunt and the wild.

Molten Bastion
A massive fortress city built around and within an active volcano, serving as the capital of the Kingdom of Solmorran. The city is forged from black volcanic stone and glowing magma channels, embodying the kingdom's fire-forged culture and martial strength.

Molten Hollow
A vast lava cavern glowing with rivers of molten rock and jagged obsidian formations. The air is thick with heat and sulfur, and the ground trembles with the cavern's fiery heart.

Molten Menagerie
A unique lava pet zoo showcasing exotic creatures adapted to molten environments, including fire salamanders, magma serpents, and ember sprites. Visitors can observe and interact with these fiery beasts in safely contained lava pools and heat-resistant enclosures.

Moonshrine Nexus
A radiant temple where the light of three moons converges, creating a mystical glow. It serves as a sacred site for prophecy and spirit communion, attracting seers and mystics.

New POI 5

New POI 6

Pearlrest
A bustling coastal port town on stilts and coral platforms at the northern edge of Moonwake Archipelago, known for its tidal guilds, sea beast contracts, and deep moon-tide lore.

Poachers' Hidden Camp
A concealed camp deep in the forest where poachers gather to plan and sell illegal game. The camp is surrounded by traps and makeshift barriers to deter intruders.

Polar Bear Den
A secluded den carved into a snowy hillside, home to a formidable polar bear and her cubs. The interior is lined with thick fur and bones, providing warmth and shelter from the harsh Arctic winds.

Pyreth’s Hollow
A temple sunken into a magma chamber, sealed since the Triscent Eclipse, radiating intense heat and ancient fiery magic.

Royal Military Academy
A prestigious institution where the kingdom's elite are trained in combat, strategy, and leadership. The academy features training grounds, barracks, classrooms, and an armory.

Shadevault Enclave
A hidden network of moonlit alleys and vaulted tunnels beneath Eclifsen Reach, accessible only to those who pass the Whispering Trial. It serves as the covert guild hall for The Silent Crescent, experts in assassination, information gathering, and illusions.

Shadowspire
A dark, foreboding city shrouded in perpetual twilight, where narrow alleys twist between towering, gothic buildings and the air is thick with mist and whispers of ancient secrets.

Silverroot Labyrinth
A vast underground network of tangled silver roots that shimmer faintly, intertwined with powerful illusions that disorient and mislead intruders.

Skyreach City
A majestic flying city suspended by ancient magic and massive airships, home to diverse cultures and sky pirates.

Skyreach Haven
A floating town suspended by ancient magic, Skyreach Haven drifts gently above the clouds, connected by rope bridges and airships. It serves as a hub for skyfarers, traders, and adventurers seeking rare goods and knowledge from the skies.

Starhearth
A crescent-shaped village near Lunaris Forest built around a fallen star shard, serving as a safe haven for adventurers with taverns, trainers, and the central Moonwatcher's Tower.

Starvault Ruins
An ancient observatory carved into mountain peaks, once used by moon-scribes to chart celestial events and record lunar lore. The ruins are weathered but still hold remnants of arcane instruments and star maps.

Sylvan Bloom Grove
A serene forest clearing inhabited by the Flora People, a mystical race of plant-like humanoids who nurture and protect the surrounding flora.

The Adventurer's Haven Guildhall
A bustling guildhall serving as a hub for adventurers to gather, find quests, and share tales. It features a large common room with a quest board, a trophy room showcasing past exploits, and private rooms for members.

The Anchor Crystal
A colossal moonstone crystal that radiates a soft, ethereal glow, anchoring the floating isles in place and preventing them from drifting apart. It pulses with ancient magic, visible from miles around, and is revered as a sacred and stabilizing force.

The Bleeding Steps
Ancient stone steps stained with red water that flows only during blood moons, believed to be the tears of a forgotten deity. The ruins are eerie and soaked in crimson liquid, which is said to have magical properties and a dark curse.

The Bloodied Vale
A vast, open battlefield scarred by countless clashes, littered with broken weapons, shattered shields, and the remnants of ancient siege engines. The ground is uneven with trenches and craters, and the air is thick with the scent of iron and old magic.

The Drowned Bell
A submerged ancient tower partially visible above the water, its eerie bell tolls echo across the waves, believed to summon lost souls from the depths to the surface.

The Echo Vault
A mysterious cave with crystalline walls that capture and store the voices of the dead, echoing faint whispers and memories throughout its chambers.

The Gilded Bazaar
A bustling shopping hub filled with vibrant stalls and shops offering exotic goods, magical trinkets, and rare ingredients. Merchants from distant lands gather here, creating a lively atmosphere with haggling and street performances.

The Gilded Exchange
A bustling marketplace dominated by towering, ornate buildings representing various merchant guilds and trade companies, showcasing the power of capitalism in the city.

The Gilded Griffon Adventurers' Guild
A bustling guild hall where adventurers gather to find quests, share tales, and trade gear. It features a quest board, a trophy room, and a cozy common area with a roaring fireplace.

The Gilded Ledger
A bustling business hub where merchants, traders, and financiers converge to negotiate deals, exchange goods, and share information. The hub features offices, meeting rooms, and a central trading floor buzzing with activity.

The Gilded Parlor
An opulent high society gathering place known for lavish parties and influential guests. The interior boasts intricate gold leaf decorations, crystal chandeliers, and plush velvet furnishings.

The Hollow Gleam
A tranquil forest clearing where time stands still under the light of the full moon, creating an eerie yet peaceful atmosphere.

The Initiate's Hollow
A secluded forest clearing used by novice adventurers for training and honing their skills under the watchful eyes of seasoned mentors. The area features simple wooden dummies, archery targets, and a small campfire circle for lessons and camaraderie.

The Mawfen
A sentient bog that feeds on strong emotions, The Mawfen ensnares travelers with haunting illusions drawn from their deepest fears and desires.

The Mirror Pillars
Twin towering monoliths of polished obsidian that perfectly reflect the twin moons, revealing hidden truths and secrets to those who gaze upon them under moonlight.

The Moonwell
A mystical glowing pool nestled in a serene forest clearing, said to grant visions to those who gaze into its depths and cleanse curses with its pure waters.

The Shackled Market
A grim marketplace hidden in the shadows of a bustling city where slaves are traded openly under the watchful eyes of ruthless merchants and guards. The air is thick with tension and despair, with cages and chains lining the stalls.

The Shadow Bazaar
A hidden black market located in the depths of the city sewers, where illicit goods and forbidden magic are traded under the cover of darkness.

The Shadowed Den
A secretive thieves guild headquarters hidden beneath an abandoned warehouse in the city’s dock district, known for its skilled pickpockets and master burglars.

The Skyward Sentinels
A vast open field dotted with colossal statues carved from white marble, each depicting ancient heroes and mythical creatures gazing skyward. The statues are rumored to be enchanted, glowing faintly at dawn and dusk, and some say they can come to life in times of great need.

The Stillfang Glacier
A colossal iceberg drifting in icy waters, encasing a majestic dragon frozen mid-flight, its wings spread wide and eyes open in eternal vigilance.

The Tidal Crown
A grand fortress-palace perched on the largest island of the Virellin chain, home to the ocean-born royal family who command the tides and seas. The fortress is a blend of coral, driftwood, and enchanted seashells, with pirate flags flying alongside royal banners, symbolizing the kingdom's dual heritage of rulership and piracy.

The Veil of Shadows
A mysterious, ever-shifting glade in the Umbral Bloom where shadows seem to move independently, and phasing magic distorts reality, hiding secrets of the Kingdom of Umbrethai.

The Veiled Eye
A covert spy agency hidden within the bustling city, specializing in gathering intelligence and conducting clandestine operations. The agency operates under a network of secret passages and hidden rooms to evade detection.

Twilight Nest
A living tree-city inhabited and ruled by lunar beast-kin, where massive ancient trees form homes and communal spaces connected by glowing bridges of vines and moonlight.

Vantide Citadel
A massive fortress floating among the clouds, now controlled by a band of ruthless rogue sky-pirates who use it as their base for raids.

Veilmire Citadel
A mysterious fortress that materializes only under the light of a rare triple moon, shrouded in ethereal mist and ancient magic.

Veilspire
A towering vertical spire of radiant light that appears only during solstice eclipses, visible from miles around. It is said to be a mystical beacon connecting the material plane to celestial realms.

Whispering Grotto
A mysterious cave where shadows seem to speak in riddles and reveal hidden truths to those who listen carefully.

Whispering Grove
A tranquil forest settlement nestled within ancient trees, inhabited by a small community of wood elves and rangers who live in harmony with nature. The settlement features wooden treehouses connected by rope bridges and a central clearing used for gatherings and rituals.

Whispering Grove Hideout
A secluded forest hideout nestled within a dense grove, used by rangers and rebels for secret meetings and refuge. Camouflaged by thick foliage and natural barriers, it offers safety and concealment from outsiders.

Whispering Sand Cave
A hidden cave formed within a massive dune, its walls composed of compacted sand that shifts subtly with the wind, creating eerie whispering sounds. The cave is cool and dimly lit by bioluminescent fungi growing near the entrance.

Whispering Tides Beach
A desolate beach where the waves emit eerie whispers and ghostly lights flicker at night, unsettling all who visit.

Zealots' Sanctuary
A secluded temple deep in the forest where a fanatical cult worships an ancient deity, known for their intense rituals and unwavering devotion.