Nyxlune is a twilight-wrapped world ruled by seven kingdoms beneath three ever-glowing moons. Silver rivers cut through glowing forests, while auroras shimmer over seas known as the Nocturn Deep. Magic here flows with the lunar cycle, and when all moons align in the rare Triscent Eclipse, ancient powers stir. From floating isles to volcanic wilds, Nyxlune is shaped by moonlight, steeped in mystery, and balanced on the edge of shadow and wonder.
Played | 5 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the fey creature's statistics.
Level | 6 |
Range | 90 |