Fantasy
Have fun i put a lot of work into it-Lowki559
Author's Note: If a notable canon character appears without others from the same series or arc, simply reference them in the area with as much detail as possible—context is key. Richer descriptions make encounters more immersive.
If you want to face the strongest, you'll need to be strong. The best way to enhance your stats is by incorporating weapon and item bonuses, which can also be used to reflect racial enhancements. I'll leave the specific numbers to your discretion, but feel free to scale them based on the narrative or encounter difficulty.
Treat Devil Fruit abilities and racial traits as spells, especially when they grant unique or high-impact effects. Similarly, if your Haki evolves or carries special characteristics, consider modeling it as a higher-level spell or technique—use the Yonkō as a baseline for high-tier examples.
Since there's relatively little canon information on the West Blue and North Blue, those regions are perfect for fleshing out AU content and original setups. Expand creatively—lost islands, rogue marine factions, ancient civilizations—whatever fits your world.
Additionally, there are a few non-canon characters from my crew scattered across the world, based on my personal campaign playthrough. Feel free to include them organically within regions or arcs.
Above all—have fun with it. Flex your creativity and build something that feels alive, dangerous, and unforgettable.
Played | 64 times |
Cloned | 13 times |
Created | 58 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC16
XP700
Description
A disciplined squad commander skilled in battlefield tactics and leadership, capable of directing allies and subduing foes with precision.
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 16 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Call a medic
Warrant officer calls in a medic healing a ally by 50 hit points
Call in Artillery
Using cordination the marines shell bomb a area dealing 3d10 force damage x2 over two turns
Chain of Command
As a bonus action, the Warrant Officer can redirect an ally's attack to a different target within range, representing tactical command.
Suppress & Arrest
The Warrant Officer makes a disarm attempt followed by a grapple attempt on the same target, aiming to neutralize and detain foes.