Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!
Played | 304 times |
Cloned | 17 times |
Created | 84 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Wepwawets are monsters who usually hunts and appears at night, but their main habitat is cavernous places without any light source. They use their might strenght and their six members to overdue their opponents, together with their power: Motion Light. Motion Light is a power capable of Stoping, Slowing or quickening things for a period of time everything that touches the light emitted by their eyes. This power completely relies at their eyes, and the more intense the light is the effects are as well. without their eyes they can't use any power. They are classified as C.
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 57 |
Languages | Dont speak. Unknown if understand things. |
Armor Class | 15 |
HP Range | 50 - 58 (Avg: 54) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Motion Light: Accelerate
The wepwawet grabs their opponent with one of their many arms and throw them somewhere, accelerating their speed with motion light. Upon impact, the target suffers devastating bludgeoning damage. 1d45 bludgeoning plus 2d5 force.
Motion Light: Slows
The wepwawet eyes glows in a yellow shade, and any projectile or next attack is slowed and at disadvantage if the targets power is close to them. 9d6 radiant and target is slowed down.
Motion Light: Stop
The glowing red eyes of the wepwawet shines and the opponent in their vision range stops. The target must overcome. The amount of time stopped is decided by the foe stage and power. 3d5 force plus 2d10 radiant. If target takes more than 15 dmg, they stop.
Ravaging
The wepwawet torns the opponent with their claws, six members and mouth. If succeed, causes huge bleeding and damage. 6d15 slashing plus 3d10 bludgeoning.