Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!
Played | 128 times |
Cloned | 6 times |
Created | 35 days ago |
Last Updated | Yesterday |
Visibility | Public |

Archives of Bramon Xanthe
About the Superhumans. At the infection, humans turn into superhumans, entering the first stage, the awakening. They gain the main power inherited from the monster who infected them. After evolving after a near death experience, they enter the balacing stage, where their power consolidates, upgrade and they gain 1 more ability related to their power. At the third stage, their power upgrades by 3 folds, being a big stepstone in the superhuman world, separating the weaker and bigger fish. They gain more 1 ability as well.

Archives of Bramon Xanthe 2
Continuation: At the fourth stage, limit break, their power grown by just 2 fold and they gain 1 ability, but they free themselves from the universe restraints, as gravity, being capable of walking in the air and more. They also gain some more traits to their appearence, such as black marks in different paterns surging or getting more noticeable. Then, at the most broken stage, the Final stage, their power do the biggest jump, growing more than 10 folds. This make them the peak of superhumans and pratically gods apart mortals. Here, their powers turns into concepts, being much stronger.

Archives of Bramon Xanthe 3
How Franz should narrate about evolutions and infections: when describing the infection, after the monster do its purpose of infecting, it leaves the human alone. This human will lose consiousness and their body will slowly be destroyed and reconstructed after. They wake up after some hours as a superhuman. Level up all the player stats to 10 or more, and change player race to Superhuman, along with the player class to power weaver. Evolution: make the player evolve just when they are superhumans and are with less than 10% health and losing an fight. They will start to see their primogenitor, eerie visions and words about it. The player shall make 1 Death Saving Throw. If they roll above 10, they evolve. if less, they have 2 more chances. If the other 2 are fails the player die.
Calm Walk park
a serene urban park tucked away from the bustling city streets. With its winding paths, lush greenery, and the gentle sound of rustling leaves, it offers a peaceful retreat for those seeking solitude or a quiet stroll.

Center Shopping
Center Shopping is a high-tech retail hub located in the heart of New York, featuring multiple floors of cutting-edge stores and services. The immaculate white floors and walls create a sleek, modern atmosphere, enhanced by interactive displays and digital signage that guide shoppers through the latest trends and innovations.
Dr. Xanthe Library
A vast repository of knowledge, The Archive of Dr. Bramon Xante is a marvel of technology and architecture. Its immaculate white halls are illuminated by artificial lights, creating an otherworldly ambiance. The endless corridors and floors are lined with thick, new books, each containing invaluable information about monsters, superhumans, evolutions and many more. Its a private property of H.E.R.O. being only accessable to superhumans or related to the organization. No one knows how Bramon Xante has written so many books...

H.E.R.O. Training Rooms
The H.E.R.O. Training Rooms are a state-of-the-art facility featuring polished white walls and sleek technological chambers. Inside, superhumans engage in intense virtual reality sparring sessions, battling to the death in a hyper-realistic digital arena, while others superhumans watch the action unfold on large screens throughout the room.
New York Docks
A bustling hub of activity during the day, the New York Docks are filled with towering shipping containers and sleek modern vessels. As the sun sets, the area transforms into a desolate landscape, where shadows loom large and the echoes of the day fade into an eerie silence.

R&X University
R&X University is a prestigious institution known for its cutting-edge technology and modern architecture. It attracts only the brightest minds, often requiring substantial wealth or influential connections for admission, creating an elite atmosphere.
S.I.N. Laboratory
The S.I.N. Laboratory, nestled within the S.I.N. Headquarters, is the domain of the enigmatic Thanos Xante. Its cold metal walls and tight, claustrophobic halls are lined with advanced technological tools, while the air is thick with the acrid stench of blood, hinting at the dark experiments conducted within.
Sewers of New York
A labyrinthine network of dark, humid tunnels beneath the giant city of New York, the sewers are filled with the echoes of dripping water and the distant scurrying of unseen creatures. The air is thick with the smell of damp earth and decay, while the walls are slick with moss and algae, casting an eerie green hue in the absence of light.
The H.E.R.O. Containment Facility
The H.E.R.O. Containment Facility is a high-tech prison designed to hold and study powerful monsters. Its immaculate white corridors are lined with heavy, reinforced doors, each leading to a secure containment chamber monitored by advanced surveillance systems. The facility harnesses the natural energy emitted by the imprisoned creatures to power its operations, making it a hub of both research and containment.