SuperHuman world illustration - Near Future theme
Near Future

SuperHuman

A
AverageNewbie

Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!


Author's Note: This is a World Inspired in SuperHuman, a visual novel by WeirdWorld. I recommend that you check it. Your only objective here is surviving and getting stronger, setting your life as a power pursuer or a soon dead-corpse of this unnatural world.
Played300 times
Cloned17 times
Created
83 days ago
Last Updated
Yesterday
VisibilityPublic
Abandoned mid-School

Abandoned mid-School

A dirty school showing empty and not cared halls, being fenced by old metal grids. No one knows the reason to this school close, but legends says about a massacre caused by undiscovered means.

Docks

Docks

A bustling hub of activity during the day, the Docks are filled with towering shipping containers and sleek modern vessels. As the sun sets, the area transforms into a desolate landscape, where shadows loom large and the echoes of the day fade into an eerie silence.

Dr. Xanthe Library

Dr. Xanthe Library

A vast repository of knowledge, The Archive of Dr. Bramon Xante is a marvel of technology and architecture. Its immaculate white halls are illuminated by artificial lights, creating an otherworldly ambiance. The endless corridors and floors are lined with thick, new books, each containing invaluable information about monsters, superhumans, evolutions and many more. Its a private property of H.E.R.O. being only accessable to superhumans or related to the organization. No one knows how Bramon Xante has written so many books...

Ella Apartment

Ella Apartment

The apartment of Ella Vulpe, being in a luxurious building at sector 1. It appears as a ordinary apartment, with 1 bathroom, living room, etc. In her bedroom, you can find multiple Lure Pills stored in her desk, which she distributes between random people to turn into superhumans, pushing H.E.R.O to an edge trying to cover all them and the monsters.

Fighting Club

Fighting Club

A place designed for the people to train, fight and improve their skills in martial arts. A club of the R&X University, showing a decent architecture and equipaments for training. The walls are of a dark beige, and there's a sparring ring at the middle. Quite a few decent amount of people are here.

Game Information: Gods

Game Information: Gods

There are in total 12 twin gods at this world. Rather than beings, they are concepts, and their souls are in the higher plans. Each god has their pair, called twin. A list of them, respectively: First and Second: The Authority and The Power. Third and Fourth: The Body and The Memory. Fifth and Sixth: The Time and The Ether. Seventh and Eighth: The Darkness and The Light. Nineth and Tenth: The Truth and The Fantasy. Eleventh and Twelfth: The Destruction and The Creation. Every monster originated from these 12, and they have their chosens, who do their affairs in the matter plan.

Game Information: Lore

Game Information: Lore

This world is currently in 2049, and monsters were appearing in a constant and increasing line since the 1970's. However, H.E.R.O worked steadily and hard to prevent this bound-to-leak information go out. For now.

Game Information: Monsters

Game Information: Monsters

Monsters: monsters migrates from planet to planet through the M33: Hexeringes, or the M52: Strength Devourers. Both species creates portals allowing monsters to move. The current Monster World is faulting, so, since the 1970's, monsters were traveling to Earth searching food, or make more spawns (superhumans).

Game Information: Superhumans

Game Information: Superhumans

About Superhumans: Superhumans, upon near death in a battle, and knocked out, are given 3 death saving rolls to complete. Upon this, if they succeed, they fully evolves to their next stage. If they fail, they don't die; they are monsterfied. A monsterfication is a failed evolution, and you will experience bloodlust, blurred vision and low control over yourself. Your appearence turns very familiar to your monster parent, the monster who infected you. Never forget this: a failed combat is not death, is another way to power.

Guns selling Shop

Guns selling Shop

The section of guns selliny is a sleek, modern shop nestled in the heart of the bustling shopping district. It specializes in high-tech firearms and personal defense weapons, offering a wide range of pistols, knives, and cutting-edge gadgets designed for "personal defense"...most of them are used to assasination, however.

H.E.R.O. Training Rooms

H.E.R.O. Training Rooms

The H.E.R.O. Training Rooms are a state-of-the-art facility featuring polished white walls and sleek technological chambers. Inside, superhumans engage in intense virtual reality sparring sessions, battling to the death in a hyper-realistic digital arena, while others superhumans watch the action unfold on large screens throughout the room.

HexPortal (1)

HexPortal (1)

A green ring who will teleport you to the Hex Dimension. It shines in a green tone, and can't be destroyed.

HexPortal (2)

HexPortal (2)

The portal which you will be when enter the first portal. After some time, it can be used again to bring you back to Diamond Mountain. It is a green ring whose shines brightly.

Hexeringe Portal

Hexeringe Portal

A glowing, blue medium ring at the ground created by an Hexeringe, capable of teleporting you back to Earth at Sector 1, in a random location. Be careful, a lot of monsters are trying to enter it as well...

Membrane Forest Beach

Membrane Forest Beach

A ordinary and Beatiful beach protected by the Membrane Forest, showing a drinkable and cristalline water.

Mission Designator

Mission Designator

A flickering green screen who analyzes the H.E.R.O agent and designates a monster hunting mission for them, analyzing the current monsters locations and issues around it to investigate. After a mission completion, it gives some thounsands of dollars to the agent. F or E rank, 1 Stage 1 Superhuman is designed. D rank monsters is designed two stage 1 superhuman agents or 1 stage 2 superhuman. C or B is designed an stage 2 superhuman viewed by one stage 3 superhuman. A is a stage 3 and stage 5 superhuman. Above is only fifth stage superhumans.

Orphanage

Orphanage

The "orphanage" of sector 3, created by Ella Vulpe. Though the place is dirty, she manages it well when she visits it. The place is full of random toys spread around, and shows big rooms. Ella Vulpe regularly visits the place and teach the kids herself, showing an affection for them. (Hidden Information: there is a peculiar, eye catching Frame of a palid muscular man with blue shirt and a strange mexican blue hat. He have tattos spread around his neck, and seems to speak in arabian language...)

Party House

Party House

An two-story modern fraternity house located on a secluded street in Sector 1, frequented by students of R&X University. By night, it transforms into a chaotic party hub filled with drugs, loud music, and blinding neon lights, with alcohol, drugs and more of these shits that cause a headache the next day. Very likely to occur a massacre someday by a monster attack.

R&X Classroom

R&X Classroom

The R&X Classroom is a vast auditorium designed for both teaching and studying, featuring rows of sleek, polished wooden desks. at the front, there's a giant screen where teachers...well, teach. Most of the students who got there with their money sleeps in class.

R&X Gymnasium

R&X Gymnasium

The R&X Gymnasium is the exclusive basketball arena of the university, known for its polished hardwood floors and vibrant team colors. It serves as a social hub for the athletic elite, where basketball players flaunt their skills and cheerleaders cheer them on, often leading to a competitive and sometimes toxic atmosphere.

Room 26

Room 26

The dormitory room of Seven and Deryl Livermore, showing 2 beds, 2 desks and one bathroom.

S.I.N Laboratory

S.I.N Laboratory

The S.I.N Laboratory, nestled within the S.I.N. Headquarters, is the domain of the enigmatic Thanos Xante. Its cold metal walls and tight, claustrophobic halls are lined with advanced technological tools, while the air is thick with the acrid stench of blood, hinting at the dark experiments conducted within.

Sector 2 Hospital

Sector 2 Hospital

The hospital of the Sector 2, showing great assistence and technology to treat humans in precary estates and situations. It shows a entirely white style and archiqueture, and many rooms.

Sewers

Sewers

A labyrinthine network of dark, humid tunnels beneath the giant Sector 1, the sewers are filled with the echoes of dripping water and the distant scurrying of unseen creatures. The air is thick with the smell of damp earth and decay, while the walls are slick with dirt and shit, casting an blue hue in the absence of light.

Shopping Fliperama

Shopping Fliperama

The Shopping Fliperama is a nostalgic arcade located in the heart of the Center Shopping. It features vintage games and decor that transport visitors back to a simpler time, making it a unique spot for those seeking a taste of the past. It shows sections and rows of machines to play.

Swimming race pool

Swimming race pool

A pool designed to practice the sport Swim race, meant to train and improve your swimming skills. It shows a well cared archiqueture and clean water.

The H.E.R.O. Containment Facility

The H.E.R.O. Containment Facility

The H.E.R.O. Containment Facility is a high-tech prison designed to hold and study powerful monsters. Its immaculate white corridors are lined with heavy, reinforced doors, each leading to a secure containment chamber monitored by advanced surveillance systems. The facility harnesses the natural energy emitted by the imprisoned creatures to power its operations, making it a hub of both research and containment.

The Mysterious Seller's Shop

The Mysterious Seller's Shop

Nestled in the heart of the bustling marketplace, The Mysterious Seller's Shop is a cramped yet enchanting space filled with an eclectic assortment of old trinkets, curiosities, and essential items. Dim yellow lights cast a warm glow over the myriad of boxes and dusty lamps, creating an atmosphere of intrigue that draws many people of different kind to see what this place is...

bill's park

bill's park

A park meant to distress your mind, being full of trees and a calm refreshing air. Many families or other people come here at morning to have fun.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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