SuperHuman world illustration - Low Fantasy theme
Low Fantasy

SuperHuman

A
AverageNewbie

Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!


Author's Note: This is a World Inspired in SuperHuman, a visual novel by WeirdWorld. I recommend that you check it. Recomendaded to play as a level 1 human, and turn into a superhuman later. Cantrips here are powers, and spells are techniques related to the power. Create a new power or techniques when infected or in evolution.
Played127 times
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Created
35 days ago
Last Updated
Yesterday
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Energy Absorption
0

Energy Absorption

Harness the power of energy around you, absorbing incoming attacks and converting them into raw energy. You can weaken the attack's potency, unleash absorbed energy as damaging beams, or concentrate it to create weapons of pure energy that shine with a red hue. Its efficiency varies by your power level.

Crystal Creation
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Crystal Creation

Harness the power of shimmering blue crystal to create and manipulate weapons and armor. Targets struck by these crystalline creations risk being slowly transformed into crystal statues, ultimately leading to their demise.

Imbued Light
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Imbued Light

Imbued Light allows the caster to infuse themselves or a target with a vibrant yellow and blue neon glow, enhancing their physical abilities for a limited duration. The intensity and duration of the effect are determined by the caster's power level, granting increased strength, speed, or agility based on the amount of light infused.

Light Fusion
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Light Fusion

You can transform your body into pure light, allowing you to move at light speed for a brief duration. Alternatively, you can expel concentrated beams of light, dealing radiant damage to your enemies. The effectiveness of your light manipulation is influenced by your power level, affecting both the intensity of the light and your ability to control its direction.

Mind Control
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Mind Control

This spell grants the caster the ability to fully control the minds of their targets, allowing for the manipulation of memories and actions. Additionally, it passively weakens any attacks directed at the caster, making them difficult to hit as the targets struggle against the influence of the spell.

Creation Sap
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Creation Sap

You harness a glowing yellow sap to create objects and items, provided you know their components and details. The efficiency and quantity of sap consumed depend on your power level, allowing for the creation of simple items with minimal sap or complex structures that require more.

Good Dreams
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Good Dreams

You weave a tapestry of dreams, allowing you to either create vivid illusions or plunge your targets into a deep slumber filled with either pleasant dreams or terrifying nightmares. The potency of the spell is influenced by your superhuman power level, enhancing its effects and duration.

Healing Vines
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Healing Vines

You conjure a mass of healing vines that wrap around a target, restoring their vitality. The effectiveness of the healing is determined by your power level, allowing for greater restoration as your abilities grow. You can manipulate these vines too, but is not very powerful.

Memory Manipulation
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Memory Manipulation

This power allows the caster to delve into the memories of a target through physical contact, extracting true memories or implanting false ones. The effectiveness of the manipulation is influenced by the target's mental fortitude, making it easier to alter the memories of weaker-willed foes.

Body Heat
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Body Heat

This power allows the caster to channel their internal heat into a protective body internal barrier, melting any incoming attacks that attempt to invade their body. The intensity of the heat varies with the caster's power level, providing a formidable defense against physical and supernatural assaults, but it has a maximum durability that decreases with each hit taken. It don't change your external appearence though the heat inside.

Methamorphoses
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Methamorphoses

This power grants the caster the ability to shape-shift their own body or the body of a willing creature through physical contact. The extent of the transformation is determined by the caster's level of power, allowing for alterations in size, form, and even abilities for a limited duration.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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