SW5e Based Rules set in Clone Wars. Political intrigue and Sith manipulation threaten the galaxy.
Played | 5 times |
Cloned | 5 times |
Created | 60 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Coordinates | (-4176, -6504) |
Tucked into the fortified core of the Administrative Dome, the Security Command Center is the nerve center for Cloud City's surveillance and enforcement operations. Walls of blinking consoles track every corridor, landing pad, and airlock in real time, manned by a mix of human officers and Bespin-native Ugnaught techs. Large holo-displays dominate the central room, constantly updating threat assessments, airspace scans, and identification logs. The air is dry and warm, tinged with the scent of recycled coolant and scorched electronics. Officers speak in clipped tones over headsets, coordinating with roaming patrols and droid units. During the Clone Wars, with increased Republic presence and suspected Separatist interest in tibanna gas, the Command Center’s role has become more vital—and more paranoid. Red alert lights pulse at regular drills, and the tension is ever-present, like static before a storm.
The room is filled with blinking consoles and large holo-displays, creating a high-tech yet tense atmosphere. The air is dry and warm, with a distinct scent of recycled coolant and electronics.