
Grimdark
The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans
Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them.
But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain.
Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
Played | 6 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Varkhul Dren’ai
Level 20 Daevan Warlock -
Varkhul Dren’ai, the Third Khan of the Demonic Khanate, is a regal Daevan with a complex heritage, navigating the treacherous political landscape with elegance and a hidden darkness.
Details
Race | Daevan |
Class | Warlock |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | -4219, -5938 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Allied Mark | 20000 |
Allied Markesin | 3000 |
Allied Markin | 0 |
appearance
A tall, imposing Daevan with deep crimson skin and curling black horns adorned with gold rings. His flickering orange eyes resemble glowing coals, and he wears ornate black and bronze silk robes over intricately plated armor inscribed with ancient infernal script. His right hand is gloved, concealing a warped, claw-like mutation, a mark of his impure demonic lineage.
personality
Varkhul is composed and regal, exuding an air of authority and elegance. He is highly intelligent and strategic, often weighing his words carefully before speaking. Despite his charm and good looks, there is an unsettling quality to him, as if he is always calculating the next move in a game of power. He is fiercely loyal to those he trusts but can be ruthless to his enemies, embodying the duality of warmth and destruction.
backstory
Varkhul Dren’ai, the Third Khan of the Demonic Khanate, was born into a lineage of power and ambition. His family has long been embroiled in the politics of the Khanate, and he was groomed from a young age to ascend to leadership. However, his impure lineage has always been a source of shame, leading him to strive for greatness to prove his worth.
Upon the Second Khan’s mysterious death, Varkhul claimed the throne with the backing of key military factions and merchant dynasties—his rise swift and surgical. Once crowned, he took the title of Khan of Fire and Chain, promising to strengthen the Khanate against Ulcian pressure and internal division.
Now, watching the Ulcian Empire grow ever more powerful, Varkhul sees Abkhazia as a pressure valve: a place to send unrest, build alliances, and gain glory. The orcs—fierce, hierarchical, and already despised by Ulcians—may be the perfect partners in a war that could shift the balance of the world.
Stats
Strength
17
Dexterity
12
Constitution
16
Intelligence
18
Wisdom
15
Charisma
20
Armor Class
18
18
18
Max HP
80
Speed
30
HP
80 / 80 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook