Teloria world illustration - Grimdark theme
Grimdark

Teloria

O
Oberliteunant

The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans


Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them. But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain. Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
Played6 times
Cloned0 times
Created
8 days ago
Last Updated
5 days ago
VisibilityPublic
Eldric Voss
Eldric Voss
Level 10 Half-Elf Cleric -
Eldric Voss, the Shadow Herald, is an exiled cleric who embodies the balance between light and dark, advocating for the oppressed against the Ulcian Empire's sun worship.
Details
RaceHalf-Elf
ClassCleric
Level10
Alignment
PronounsHe/Him
Location1835, -3423
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Allied Mark0
Allied Markesin0
Allied Markin0
appearance
A gaunt man with pale skin, Eldric Voss wears dark, tattered robes embroidered with shifting symbols. His once-golden hair is now black, and his unsettling eyes are one deep silver and the other inky black. His movements are graceful, evoking a sense of quiet rebellion and secret wisdom.
personality
Eldric is a complex blend of introspection, skepticism, and quiet passion. Where Malvaron Aurest exudes overwhelming certainty, Eldric is marked by a sense of doubt — not for his beliefs, but for the dogma that is being imposed on the world. He believes the Ulcian Empire's sun worship is dangerous and flawed, that it blinds the people to the darker, more nuanced truths of existence. He is not against the sun, but against the unquestioning idolization of light. Eldric views the Twilight Path as a necessary counterbalance to the sun’s excess — a balance between light and dark, creation and destruction, life and death. He is deeply empathetic to those who suffer in the Empire's expansion, viewing them as shadows in need of solace. Though outwardly calm, Eldric can be fiercely determined when defending the oppressed and denouncing the emperor’s cult. His greatest strength lies not in physical force but in his ability to influence those disillusioned with the Sun Doctrine.
backstory
Eldric Voss was once a prominent cleric within the early days of the Sun Faith, However, as the faith began to shift into a dogmatic empire under the guidance of Sol Urdena and High Solarch Malvaron, Eldric began to question the direction it was taking. He found that the faith no longer worshiped the sun as a source of light and hope but had turned it into an instrument of imperial control a symbol to justify conquest. After years of study, Eldric began to teach of a balance between day and night, advocating for the existence of an underlying twilight where both the sun and the shadows must coexist. Eldric was branded a heretic and exiled, his name cast out of the holy orders, and his teachings suppressed by the sun cult. In his exile, There, he learned of the Twilight Path, an ancient doctrine that taught of the duality of existence — that light and darkness must be in harmony, not in opposition
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
15
Max HP
70
Speed
30

HP

70 / 70 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service