
Grimdark
The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans
Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them.
But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain.
Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
Played | 6 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Iron Golem
CR 16•Large Construct

HP Range120 - 300 (Avg: 210)
AC20
XP15000
Details
Size | Large |
Type | Construct |
CR | 16 |
XP | 15000 |
Languages | understands the languages of its creator but can't speak |
Defenses
Armor Class | 20 |
HP Range | 120 - 300 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , , , |
Condition Immunities | , , , , , |
Actions
Multiattack
The golem makes two melee attacks.
Poison Breath
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.
Slam
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.