
Grimdark
The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans
Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them.
But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain.
Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
Played | 6 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |