
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
The Panther is a fearsome predator that prowls the dense forests and woodlands of the region. With its sleek, black coat, it embodies stealth and agility, allowing it to ambush unsuspecting prey with uncanny precision. Despite its cunning demeanor, it possesses a primal ferocity that makes it a formidable foe, striking with incredible speed and using its sharp claws and long teeth to deadly effect.
Size | Large |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 14 |
HP Range | 85 - 102 (Avg: 94) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The Panther makes two attacks: one with its bite and one with its claws.
Pounce
If the Panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.