
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Werewolves are tormented souls, struggling to control the duality of their existence, trapped between the primal instincts of a ravenous wolf and the calculating intellect of a human. These creatures are driven by a cursed transformation that occurs under the light of the full moon, compelling them into a fierce and violent life as they hunt during the dark hours of the night. With a chilling howl that echoes through the forest, they strike terror into those who cross their path, leaving behind a trail of carnage and dismemberment. Their curse often leads to profound isolation as they become hunters feared by all.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 75 - 100 (Avg: 88) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage and the target must succeed on a DC 14 Constitution saving throw or be cursed with lycanthropy.
Claw Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Regeneration
The werewolf regains 10 hit points at the start of its turn if it has at least 1 hit point.
Summon Wolves
As a bonus action, the werewolf can summon 1d4 wolves to aid it in combat. The wolves remain for 1 hour or until they are defeated.