The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Slyzard Matriarch
CR 10Large Monstrosity
Slyzard Matriarch
HP Range150 - 200 (Avg: 175)
AC17
XP5900

Description

If you ever find yourself facing a monster that breathes fire, strikes with a tail tipped with venomous spines, bites with sharp teeth, and swipes with even sharper claws while knocking its prey to the ground with a sonic blast, then you are fighting a slyzard. With an arsenal like that, it comes as no surprise folk often mistake these draconids for dragons. Yet the experts know slyzards constitute an entirely separate species, much smaller than dragons and far less dangerous. With one exception: slyzard females in mating season, or just after laying their eggs. When fighting such individuals, my suggestion is to get as far as possible from the danger as quickly as possible, preferably by running, at full tilt, without looking back.

Details
SizeLarge
TypeMonstrosity
CR10
XP5900
LanguagesDraconic, Common
Defenses
Armor Class17
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fire Breath

The Slyzard Matriarch exhales a 30-foot cone of fire. Each creature in that area must make a DC 15 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. The matriarch can use this action once per short rest.

Multiattack

The Slyzard Matriarch makes three attacks: one with its bite and two with its claws.

Sonic Roar

The matriarch emits a deafening roar in a 30-foot radius. All creatures within that area must succeed on a DC 16 Constitution saving throw or take 27 (6d8) thunder damage and be stunned until the end of their next turn.

Tail Strike

The matriarch makes a tail attack against a target within 10 feet. The target must succeed on a DC 17 Strength saving throw or take 22 (4d8) bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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