
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
If you ever find yourself facing a monster that breathes fire, strikes with a tail tipped with venomous spines, bites with sharp teeth, and swipes with even sharper claws while knocking its prey to the ground with a sonic blast, then you are fighting a slyzard. With an arsenal like that, it comes as no surprise folk often mistake these draconids for dragons. Yet the experts know slyzards constitute an entirely separate species, much smaller than dragons and far less dangerous. With one exception: slyzard females in mating season, or just after laying their eggs. When fighting such individuals, my suggestion is to get as far as possible from the danger as quickly as possible, preferably by running, at full tilt, without looking back.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Draconic, Common |
Armor Class | 17 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fire Breath
The Slyzard Matriarch exhales a 30-foot cone of fire. Each creature in that area must make a DC 15 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. The matriarch can use this action once per short rest.
Multiattack
The Slyzard Matriarch makes three attacks: one with its bite and two with its claws.
Sonic Roar
The matriarch emits a deafening roar in a 30-foot radius. All creatures within that area must succeed on a DC 16 Constitution saving throw or take 27 (6d8) thunder damage and be stunned until the end of their next turn.
Tail Strike
The matriarch makes a tail attack against a target within 10 feet. The target must succeed on a DC 17 Strength saving throw or take 22 (4d8) bludgeoning damage and be knocked prone.