The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Djinn
CR 10Large Elemental
Djinn
HP Range100 - 150 (Avg: 125)
AC17
XP5900

Description

A djinn is a powerful air spirit, a condensation of the power of that element endowed with consciousness and character - the latter usually nasty. According to legend, djinn can grant even the most far-fetched wishes, though they do so very begrudgingly. Unusually powerful mages can capture and tame these beings to draw on its energy, using it to cast spells without traditional sources. Fighting a djinn is extraordinarily difficult, as they can fling off spells instantly and manipulate air to summon powerful storms, hurricanes, and gales.

Details
SizeLarge
TypeElemental
CR10
XP5900
LanguagesAbyssal, Celestial, Common, Primordial
Defenses
Armor Class17
HP Range100 - 150 (Avg: 125)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Gale Force

The djinn summons a powerful gust of wind in a 60-foot cone. Each creature in that area must make a DC 18 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one.

Spellcasting

The djinn can cast spells as a 10th-level spellcaster. It has access to spells such as Storm Sphere, Gust of Wind, and Invisibility, and it can cast them at will.

Whirlwind

The djinn creates a whirlwind in a 20-foot radius centered on itself. Any creature that starts its turn in that area must make a DC 18 Strength saving throw or be pulled into the whirlwind and take 3d6 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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